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Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV
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@@ -15,7 +15,7 @@
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#include "Externs.h"
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#include "IconLoader.h"
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#include "InputManager.h"
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#include "ResourceFile.h"
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#include "ResourceManager.h"
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#include "Utilities.h"
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@@ -284,7 +284,7 @@ void LoadScaledGraphic (DrawSurface *surface, short resID, Rect *theRect)
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//-------------------------------------------------------------- LargeIconPlot
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// Draws a standard b&w icon (32 x 32) - resource is an 'ICON'.
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bool LargeIconPlot (DrawSurface *surface, PortabilityLayer::ResourceFile *resFile, short resID, const Rect &theRect)
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bool LargeIconPlot (DrawSurface *surface, PortabilityLayer::ResourceArchive *resFile, short resID, const Rect &theRect)
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{
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Handle hdl = resFile->GetResource('icl8', resID, true);
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if (hdl)
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