Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV

This commit is contained in:
elasota
2020-01-18 08:37:57 -05:00
parent e01cd4ef2e
commit d8331eaeb7
298 changed files with 79115 additions and 231 deletions

View File

@@ -1292,7 +1292,7 @@ int main(int argc, const char **argv)
const size_t numRefs = typeList->m_numRefs;
for (size_t i = 0; i < numRefs; i++)
{
const THandle<void> hBlock = resFile->GetResource('PICT', typeList->m_firstRef[i].m_resID, true);
const THandle<void> hBlock = resFile->LoadResource('PICT', typeList->m_firstRef[i].m_resID);
const void *pictData = *hBlock;
std::string dumpPath = "D:\\Source Code\\GlidePort\\DebugData\\PictDump\\";
@@ -1306,12 +1306,9 @@ int main(int argc, const char **argv)
dumpPath += tempPath;
dumpPath += ".png";
if (typeList->m_firstRef[i].m_resID == 10024)
{
int n = 0;
}
AuditPictOps2(static_cast<const uint8_t*>(pictData), hBlock.MMBlock()->m_size, dumpPath.c_str());
hBlock.Dispose();
}
}