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Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV
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@@ -1,20 +1,23 @@
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#pragma once
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#ifndef __PL_BYTESWAP_H__
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#define __PL_BYTESWAP_H__
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#include <stdint.h>
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namespace PortabilityLayer
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{
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namespace ByteSwap
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{
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void BigInt16(int16_t &v);
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void BigInt32(int32_t &v);
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void BigInt64(int64_t &v);
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void BigUInt16(uint16_t &v);
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void BigUInt32(uint32_t &v);
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void BigUInt64(uint64_t &v);
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}
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}
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#endif
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#pragma once
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#include <stdint.h>
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namespace PortabilityLayer
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{
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namespace ByteSwap
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{
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void BigInt16(int16_t &v);
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void BigInt32(int32_t &v);
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void BigInt64(int64_t &v);
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void BigUInt16(uint16_t &v);
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void BigUInt32(uint32_t &v);
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void BigUInt64(uint64_t &v);
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void LittleInt16(int16_t &v);
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void LittleInt32(int32_t &v);
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void LittleInt64(int64_t &v);
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void LittleUInt16(uint16_t &v);
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void LittleUInt32(uint32_t &v);
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void LittleUInt64(uint64_t &v);
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}
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}
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