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Switch to zip archive format for resource data, prep work for moving from PICT/snd to BMP/WAV
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@@ -1,29 +1,30 @@
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#pragma once
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#ifndef __PL_MM_HANDLE_BLOCK_H__
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#define __PL_MM_HANDLE_BLOCK_H__
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#include <stdint.h>
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#include "CoreDefs.h"
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namespace PortabilityLayer
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{
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struct ResourceCompiledRef;
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struct MMHandleBlock
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{
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explicit MMHandleBlock(void *contents, size_t size);
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void **AsHandle();
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void *m_contents; // This must be the first field
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ResourceCompiledRef *m_rmSelfRef;
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size_t m_size;
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private:
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MMHandleBlock() GP_DELETED;
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};
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}
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#endif
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#pragma once
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#ifndef __PL_MM_HANDLE_BLOCK_H__
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#define __PL_MM_HANDLE_BLOCK_H__
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#include <stdint.h>
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#include "CoreDefs.h"
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namespace PortabilityLayer
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{
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struct ResourceArchiveRef;
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struct ResourceCompiledRef;
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struct MMHandleBlock
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{
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explicit MMHandleBlock(void *contents, size_t size);
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void **AsHandle();
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void *m_contents; // This must be the first field
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ResourceArchiveRef *m_rmSelfRef;
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size_t m_size;
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private:
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MMHandleBlock() GP_DELETED;
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};
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}
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#endif
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