Refactoring, clean up shutdown path

This commit is contained in:
elasota
2019-12-31 05:20:07 -05:00
parent 62438ab4f3
commit d9b5dd20d6
16 changed files with 123 additions and 86 deletions

View File

@@ -226,7 +226,7 @@ return false; // TEMP fix this iwth NavServices
HLock((Handle)thisHouse);
thisHousePtr = *thisHouse;
if (!EqualString(savedGame->house.name, thisHouseName, true, true))
if (!StrCmp::Equal(savedGame->house.name, thisHouseName))
{
SavedGameMismatchError(savedGame->house.name);
HSetState((Handle)thisHouse, wasState);