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Refactoring, clean up shutdown path
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@@ -226,7 +226,7 @@ return false; // TEMP fix this iwth NavServices
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HLock((Handle)thisHouse);
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thisHousePtr = *thisHouse;
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if (!EqualString(savedGame->house.name, thisHouseName, true, true))
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if (!StrCmp::Equal(savedGame->house.name, thisHouseName))
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{
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SavedGameMismatchError(savedGame->house.name);
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HSetState((Handle)thisHouse, wasState);
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