Fix broken AA table preloader, use load bar first time on desktop

This commit is contained in:
elasota
2021-03-09 04:14:47 -05:00
parent 2fe1ea2ee7
commit da16edea8d

View File

@@ -567,8 +567,7 @@ void StepLoadScreen(int steps, bool insertDelay)
void InitLoadingWindow()
{
// Only phones are slow enough for this to matter
if (!thisMac.isTouchscreen)
if (!thisMac.isTouchscreen && isPrefsLoaded)
return;
if (isPrefsLoaded)
@@ -781,6 +780,10 @@ void PreloadAATables()
PortabilityLayer::RGBAColor::Create(0, 255, 255, 255),
PortabilityLayer::RGBAColor::Create(0, 0, 255, 255),
PortabilityLayer::RGBAColor::Create(204, 102, 51, 255),
PortabilityLayer::RGBAColor::Create(102, 102, 102, 255),
PortabilityLayer::RGBAColor::Create(51, 51, 102, 255),
PortabilityLayer::RGBAColor::Create(255, 255, 51, 255),
PortabilityLayer::RGBAColor::Create(0, 0, 0, 255),
};
const size_t numPalettePreloads = sizeof(preloadColors) / sizeof(preloadColors[0]);
@@ -814,7 +817,7 @@ void PreloadAATables()
if (!toneAlreadyQueued)
{
PreloadAATableSpec &spec = specs[i + numTonePreloads];
PreloadAATableSpec &spec = specs[numPalettePreloads + numTonePreloads];
numTonePreloads++;
spec.m_color = PortabilityLayer::RGBAColor::Create(tone, tone, tone, 255);