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More work. Audio driver works enough to play music now.
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@@ -23,9 +23,9 @@ extern RgnHandle mirrorRgn;
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extern WindowPtr mapWindow, toolsWindow, linkWindow;
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extern WindowPtr menuWindow;
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extern Rect shieldRect, boardSrcRect, localRoomsDest[];
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extern CursHandle handCursorH, beamCursorH, vertCursorH, horiCursorH;
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extern CursHandle handCursorH, vertCursorH, horiCursorH;
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extern CursHandle diagCursorH;
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extern Cursor handCursor, beamCursor, vertCursor, horiCursor;
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extern Cursor handCursor, vertCursor, horiCursor;
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extern Cursor diagCursor;
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extern MenuHandle appleMenu, gameMenu, optionsMenu, houseMenu;
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extern Point shieldPt;
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@@ -85,12 +85,6 @@ void GetExtraCursors (void)
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HLock((Handle)handCursorH);
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handCursor = **handCursorH;
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beamCursorH = GetCursor(iBeamCursor);
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if (beamCursorH == nil)
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RedAlert(kErrFailedResourceLoad);
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HLock((Handle)beamCursorH);
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beamCursor = **beamCursorH;
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vertCursorH = GetCursor(kVertCursorID);
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if (vertCursorH == nil)
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RedAlert(kErrFailedResourceLoad);
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