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More work. Audio driver works enough to play music now.
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@@ -2289,7 +2289,7 @@ void GetThisRoomsObjRects (void)
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else
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{
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HLock((Handle)thePict);
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roomObjectRects[i] = (*thePict)->picFrame;
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roomObjectRects[i] = (*thePict)->picFrame.ToRect();
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HUnlock((Handle)thePict);
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}
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ZeroRectCorner(&roomObjectRects[i]);
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