More work. Audio driver works enough to play music now.

This commit is contained in:
elasota
2019-12-11 00:51:42 -05:00
parent b1e8e11a56
commit e368cf7235
141 changed files with 8996 additions and 1117 deletions

View File

@@ -0,0 +1,25 @@
#pragma once
#include "HostAudioChannel.h"
#include "IGpAudioChannelCallbacks.h"
struct IGpAudioChannel;
class GpPLGlueAudioChannel final : public PortabilityLayer::HostAudioChannel, public IGpAudioChannelCallbacks
{
public:
void SetClientAudioChannelContext(PortabilityLayer::ClientAudioChannelContext *context) override;
void PostBuffer(const void *buffer, size_t bufferSize) override;
void Destroy() override;
void NotifyBufferFinished() override;
static GpPLGlueAudioChannel *Create(IGpAudioChannel *audioChannel);
private:
explicit GpPLGlueAudioChannel(IGpAudioChannel *audioChannel);
~GpPLGlueAudioChannel();
PortabilityLayer::ClientAudioChannelContext *m_clientContext;
IGpAudioChannel *m_audioChannel;
};