More work. Audio driver works enough to play music now.

This commit is contained in:
elasota
2019-12-11 00:51:42 -05:00
parent b1e8e11a56
commit e368cf7235
141 changed files with 8996 additions and 1117 deletions

View File

@@ -0,0 +1,38 @@
#include "GpPLGlueAudioDriver.h"
#include "GpPLGlueAudioChannel.h"
#include "IGpAudioChannel.h"
#include "IGpAudioDriver.h"
GpPLGlueAudioDriver::GpPLGlueAudioDriver()
: m_audioDriver(nullptr)
{
}
PortabilityLayer::HostAudioChannel *GpPLGlueAudioDriver::CreateChannel()
{
IGpAudioChannel *channel = m_audioDriver->CreateChannel();
if (!channel)
return nullptr;
PortabilityLayer::HostAudioChannel *glueChannel = GpPLGlueAudioChannel::Create(channel);
if (!glueChannel)
{
channel->Destroy();
return nullptr;
}
return glueChannel;
}
GpPLGlueAudioDriver *GpPLGlueAudioDriver::GetInstance()
{
return &ms_instance;
}
void GpPLGlueAudioDriver::SetGpAudioDriver(IGpAudioDriver *audioDriver)
{
m_audioDriver = audioDriver;
}
GpPLGlueAudioDriver GpPLGlueAudioDriver::ms_instance;