More work. Audio driver works enough to play music now.

This commit is contained in:
elasota
2019-12-11 00:51:42 -05:00
parent b1e8e11a56
commit e368cf7235
141 changed files with 8996 additions and 1117 deletions

View File

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#include "GpThreadEvent_Win32.h"
#include <stdlib.h>
#include <new>
void GpThreadEvent_Win32::Wait()
{
WaitForSingleObject(m_event, INFINITE);
}
void GpThreadEvent_Win32::WaitTimed(uint32_t msec)
{
WaitForSingleObject(m_event, static_cast<DWORD>(msec));
}
void GpThreadEvent_Win32::Signal()
{
SetEvent(m_event);
}
void GpThreadEvent_Win32::Destroy()
{
this->~GpThreadEvent_Win32();
free(this);
}
GpThreadEvent_Win32 *GpThreadEvent_Win32::Create(bool autoReset, bool startSignaled)
{
HANDLE handle = CreateEventA(nullptr, autoReset ? FALSE : TRUE, startSignaled ? TRUE : FALSE, nullptr);
if (handle == nullptr)
return nullptr;
void *storage = malloc(sizeof(GpThreadEvent_Win32));
if (!storage)
{
CloseHandle(handle);
return nullptr;
}
return new (storage) GpThreadEvent_Win32(handle);
}
GpThreadEvent_Win32::GpThreadEvent_Win32(const HANDLE &handle)
: m_event(handle)
{
}
GpThreadEvent_Win32::~GpThreadEvent_Win32()
{
CloseHandle(m_event);
}