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More work. Audio driver works enough to play music now.
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25
PortabilityLayer/QDManager.h
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25
PortabilityLayer/QDManager.h
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#pragma once
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struct ColorTable;
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struct CGraf;
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struct GDevice;
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struct Rect;
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namespace PortabilityLayer
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{
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class QDPort;
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struct QDState;
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class QDManager
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{
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public:
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virtual void Init() = 0;
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virtual void GetPort(QDPort **gw, GDevice ***gdHandle) = 0;
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virtual void SetPort(QDPort *gw, GDevice **gdHandle) = 0;
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virtual int NewGWorld(CGraf **gw, int depth, const Rect &bounds, ColorTable **colorTable, GDevice **device, int flags) = 0;
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virtual QDState *GetState() = 0;
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static QDManager *GetInstance();
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};
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}
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