Add 32-bit support to SDL version

This commit is contained in:
elasota
2021-02-28 23:31:13 -05:00
parent 95e4eb4e34
commit e94d1511b1
5 changed files with 79 additions and 20 deletions

View File

@@ -108,17 +108,13 @@ namespace GpBinarizedShaders
extern const char *g_drawQuadPalettePF_GL2;
extern const char *g_drawQuadPalettePNF_GL2;
extern const char *g_drawQuadRGBPF_GL2;
extern const char *g_drawQuadRGBPNF_GL2;
extern const char *g_drawQuad15BitPF_GL2;
extern const char *g_drawQuad15BitPNF_GL2;
extern const char *g_drawQuad32PF_GL2;
extern const char *g_drawQuad32PNF_GL2;
extern const char *g_drawQuadPaletteICCPF_GL2;
extern const char *g_drawQuadPaletteICCPNF_GL2;
extern const char *g_drawQuadRGBICCPF_GL2;
extern const char *g_drawQuadRGBICCPNF_GL2;
extern const char *g_drawQuad15BitICCPF_GL2;
extern const char *g_drawQuad15BitICCPNF_GL2;
extern const char *g_drawQuad32ICCPF_GL2;
extern const char *g_drawQuad32ICCPNF_GL2;
extern const char *g_copyQuadP_GL2;
extern const char *g_scaleQuadP_GL2;
@@ -849,12 +845,16 @@ private:
DrawQuadProgram m_drawQuadPaletteNoFlickerProgram;
DrawQuadProgram m_drawQuadPaletteFlickerProgram;
DrawQuadProgram m_drawQuadRGBProgram;
DrawQuadProgram m_drawQuad15BitProgram;
DrawQuadProgram m_drawQuad15NoFlickerProgram;
DrawQuadProgram m_drawQuad15FlickerProgram;
DrawQuadProgram m_drawQuad32NoFlickerProgram;
DrawQuadProgram m_drawQuad32FlickerProgram;
DrawQuadProgram m_drawQuadPaletteICCNoFlickerProgram;
DrawQuadProgram m_drawQuadPaletteICCFlickerProgram;
DrawQuadProgram m_drawQuadRGBICCProgram;
DrawQuadProgram m_drawQuad15BitICCProgram;
DrawQuadProgram m_drawQuad15ICCNoFlickerProgram;
DrawQuadProgram m_drawQuad15ICCFlickerProgram;
DrawQuadProgram m_drawQuad32ICCNoFlickerProgram;
DrawQuadProgram m_drawQuad32ICCFlickerProgram;
};
InstancedResources m_res;
@@ -2117,7 +2117,20 @@ void GpDisplayDriver_SDL_GL2::DrawSurface(IGpDisplayDriverSurface *surface, int3
}
else if (pixelFormat == GpPixelFormats::kRGB32)
{
return;
if (m_useICCProfile)
{
if (effects->m_flicker)
program = &m_res.m_drawQuad32ICCFlickerProgram;
else
program = &m_res.m_drawQuad32ICCNoFlickerProgram;
}
else
{
if (effects->m_flicker)
program = &m_res.m_drawQuad32FlickerProgram;
else
program = &m_res.m_drawQuad32NoFlickerProgram;
}
}
else
{
@@ -2496,23 +2509,29 @@ bool GpDisplayDriver_SDL_GL2::InitResources(uint32_t physicalWidth, uint32_t phy
}
GpComPtr<GpGLShader<GL_VERTEX_SHADER>> drawQuadVertexShader = CreateShader<GL_VERTEX_SHADER>(GpBinarizedShaders::g_drawQuadV_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteNoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePNF_GL2);
//m_drawQuadRGBPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBP_GL2);
//m_drawQuad15BitPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitP_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32FlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32NoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PNF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPNF_GL2);
//m_drawQuadRGBICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBICCP_GL2);
//m_drawQuad15BitICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitICCP_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPNF_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> scaleQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_scaleQuadP_GL2);
GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> copyQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_copyQuadP_GL2);
if (!m_res.m_drawQuadPaletteFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
|| !m_res.m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
//|| !m_drawQuadRGBProgram.Link(this, drawQuadVertexShader, drawQuadRGBPixelShader)
//|| !m_drawQuad15BitProgram.Link(this, drawQuadVertexShader, drawQuad15BitPixelShader)
|| !m_res.m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteNoFlickerPixelShader)
|| !m_res.m_drawQuad32FlickerProgram.Link(this, drawQuadVertexShader, drawQuad32FlickerPixelShader)
|| !m_res.m_drawQuad32NoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32NoFlickerPixelShader)
|| !m_res.m_drawQuadPaletteICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCFPixelShader)
|| !m_res.m_drawQuadPaletteICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCNFPixelShader)
|| !m_res.m_drawQuad32ICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCFPixelShader)
|| !m_res.m_drawQuad32ICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCNFPixelShader)
//|| !m_drawQuadRGBICCProgram.Link(this, drawQuadVertexShader, drawQuadRGBICCPixelShader)
//|| !m_drawQuad15BitICCProgram.Link(this, drawQuadVertexShader, drawQuad15BitICCPixelShader)
|| !m_res.m_scaleQuadProgram.Link(this, drawQuadVertexShader, scaleQuadPixelShader)