mirror of
https://github.com/elasota/Aerofoil.git
synced 2025-09-22 22:45:39 +00:00
Add 32-bit support to SDL version
This commit is contained in:
@@ -97,6 +97,7 @@
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<ClCompile Include="GpFiber_SDL.cpp" />
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<ClCompile Include="GpMain_SDL_Win32.cpp" />
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<ClCompile Include="ShaderCode\CopyQuadP.cpp" />
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<ClCompile Include="ShaderCode\DrawQuad32P.cpp" />
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<ClCompile Include="ShaderCode\DrawQuadPaletteP.cpp" />
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<ClCompile Include="ShaderCode\DrawQuadV.cpp" />
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<ClCompile Include="ShaderCode\ScaleQuadP.cpp" />
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@@ -66,6 +66,9 @@
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<ClCompile Include="ShaderCode\CopyQuadP.cpp">
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<Filter>Source Files\ShaderCode</Filter>
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</ClCompile>
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<ClCompile Include="ShaderCode\DrawQuad32P.cpp">
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<Filter>Source Files\ShaderCode</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ShaderCode\Functions.h">
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@@ -23,6 +23,7 @@ LOCAL_SRC_FILES := \
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GpFiberStarter_SDL.cpp \
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ShaderCode/CopyQuadP.cpp \
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ShaderCode/DrawQuadPaletteP.cpp \
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ShaderCode/DrawQuad32P.cpp \
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ShaderCode/DrawQuadV.cpp \
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ShaderCode/ScaleQuadP.cpp
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@@ -108,17 +108,13 @@ namespace GpBinarizedShaders
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extern const char *g_drawQuadPalettePF_GL2;
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extern const char *g_drawQuadPalettePNF_GL2;
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extern const char *g_drawQuadRGBPF_GL2;
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extern const char *g_drawQuadRGBPNF_GL2;
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extern const char *g_drawQuad15BitPF_GL2;
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extern const char *g_drawQuad15BitPNF_GL2;
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extern const char *g_drawQuad32PF_GL2;
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extern const char *g_drawQuad32PNF_GL2;
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extern const char *g_drawQuadPaletteICCPF_GL2;
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extern const char *g_drawQuadPaletteICCPNF_GL2;
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extern const char *g_drawQuadRGBICCPF_GL2;
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extern const char *g_drawQuadRGBICCPNF_GL2;
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extern const char *g_drawQuad15BitICCPF_GL2;
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extern const char *g_drawQuad15BitICCPNF_GL2;
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extern const char *g_drawQuad32ICCPF_GL2;
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extern const char *g_drawQuad32ICCPNF_GL2;
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extern const char *g_copyQuadP_GL2;
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extern const char *g_scaleQuadP_GL2;
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@@ -849,12 +845,16 @@ private:
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DrawQuadProgram m_drawQuadPaletteNoFlickerProgram;
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DrawQuadProgram m_drawQuadPaletteFlickerProgram;
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DrawQuadProgram m_drawQuadRGBProgram;
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DrawQuadProgram m_drawQuad15BitProgram;
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DrawQuadProgram m_drawQuad15NoFlickerProgram;
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DrawQuadProgram m_drawQuad15FlickerProgram;
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DrawQuadProgram m_drawQuad32NoFlickerProgram;
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DrawQuadProgram m_drawQuad32FlickerProgram;
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DrawQuadProgram m_drawQuadPaletteICCNoFlickerProgram;
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DrawQuadProgram m_drawQuadPaletteICCFlickerProgram;
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DrawQuadProgram m_drawQuadRGBICCProgram;
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DrawQuadProgram m_drawQuad15BitICCProgram;
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DrawQuadProgram m_drawQuad15ICCNoFlickerProgram;
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DrawQuadProgram m_drawQuad15ICCFlickerProgram;
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DrawQuadProgram m_drawQuad32ICCNoFlickerProgram;
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DrawQuadProgram m_drawQuad32ICCFlickerProgram;
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};
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InstancedResources m_res;
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@@ -2117,7 +2117,20 @@ void GpDisplayDriver_SDL_GL2::DrawSurface(IGpDisplayDriverSurface *surface, int3
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}
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else if (pixelFormat == GpPixelFormats::kRGB32)
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{
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return;
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if (m_useICCProfile)
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{
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if (effects->m_flicker)
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program = &m_res.m_drawQuad32ICCFlickerProgram;
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else
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program = &m_res.m_drawQuad32ICCNoFlickerProgram;
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}
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else
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{
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if (effects->m_flicker)
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program = &m_res.m_drawQuad32FlickerProgram;
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else
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program = &m_res.m_drawQuad32NoFlickerProgram;
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}
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}
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else
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{
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@@ -2496,23 +2509,29 @@ bool GpDisplayDriver_SDL_GL2::InitResources(uint32_t physicalWidth, uint32_t phy
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}
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GpComPtr<GpGLShader<GL_VERTEX_SHADER>> drawQuadVertexShader = CreateShader<GL_VERTEX_SHADER>(GpBinarizedShaders::g_drawQuadV_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteNoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePNF_GL2);
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//m_drawQuadRGBPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBP_GL2);
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//m_drawQuad15BitPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32FlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32NoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32PNF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPNF_GL2);
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//m_drawQuadRGBICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBICCP_GL2);
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//m_drawQuad15BitICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitICCP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuad32ICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad32ICCPNF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> scaleQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_scaleQuadP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> copyQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_copyQuadP_GL2);
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if (!m_res.m_drawQuadPaletteFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
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|| !m_res.m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
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//|| !m_drawQuadRGBProgram.Link(this, drawQuadVertexShader, drawQuadRGBPixelShader)
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//|| !m_drawQuad15BitProgram.Link(this, drawQuadVertexShader, drawQuad15BitPixelShader)
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|| !m_res.m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteNoFlickerPixelShader)
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|| !m_res.m_drawQuad32FlickerProgram.Link(this, drawQuadVertexShader, drawQuad32FlickerPixelShader)
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|| !m_res.m_drawQuad32NoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32NoFlickerPixelShader)
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|| !m_res.m_drawQuadPaletteICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCFPixelShader)
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|| !m_res.m_drawQuadPaletteICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCNFPixelShader)
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|| !m_res.m_drawQuad32ICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCFPixelShader)
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|| !m_res.m_drawQuad32ICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuad32ICCNFPixelShader)
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//|| !m_drawQuadRGBICCProgram.Link(this, drawQuadVertexShader, drawQuadRGBICCPixelShader)
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//|| !m_drawQuad15BitICCProgram.Link(this, drawQuadVertexShader, drawQuad15BitICCPixelShader)
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|| !m_res.m_scaleQuadProgram.Link(this, drawQuadVertexShader, scaleQuadPixelShader)
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35
AerofoilSDL/ShaderCode/DrawQuad32P.cpp
Normal file
35
AerofoilSDL/ShaderCode/DrawQuad32P.cpp
Normal file
@@ -0,0 +1,35 @@
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#include "Functions.h"
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#include "DrawQuadPixelConstants.h"
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#define GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL \
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"\n"\
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"varying vec4 texCoord;\n"\
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"uniform sampler2D surfaceTexture;\n"\
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"uniform sampler2D paletteTexture;\n"\
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"\n"\
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"vec3 SamplePixel(vec2 tc)\n"\
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"{\n"\
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" return texture2D(surfaceTexture, tc).rgb;\n"\
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"}\n"\
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"\n"\
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"void main()\n"\
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"{\n"\
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" vec4 resultColor = vec4(SamplePixel(texCoord.xy), 1.0);\n"\
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" resultColor *= constants_Modulation;\n"\
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"#ifdef ENABLE_FLICKER\n"\
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" resultColor = ApplyFlicker(constants_FlickerAxis, texCoord.zw, constants_FlickerStartThreshold, constants_FlickerEndThreshold, resultColor * constants_Modulation);\n"\
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" if (resultColor.a < 1.0)\n"\
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" discard;\n"\
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"#endif\n"\
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" resultColor = ApplyDesaturation(constants_Desaturation, resultColor);\n"\
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"\n"\
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" gl_FragColor = vec4(ApplyColorSpaceTransform(resultColor.rgb), resultColor.a);\n"\
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"}\n"
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namespace GpBinarizedShaders
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{
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const char *g_drawQuad32PF_GL2 = "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
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const char *g_drawQuad32PNF_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
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const char *g_drawQuad32ICCPF_GL2 = "#define USE_ICC_PROFILE\n" "#define ENABLE_FLICKER\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
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const char *g_drawQuad32ICCPNF_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUAD32P_GLSL;
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}
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