More window chrome improvements

This commit is contained in:
elasota
2020-05-18 02:03:17 -04:00
parent f590613f83
commit ea16d0ffca
41 changed files with 804 additions and 429 deletions

View File

@@ -1,56 +1,67 @@
static unsigned char gs_shaderData[] = {
68, 88, 66, 67, 75, 29, 59, 91, 67, 226, 130, 211, 218, 1, 246,
35, 4, 77, 147, 90, 1, 0, 0, 0, 4, 3, 0, 0, 5, 0,
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255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
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};
namespace GpBinarizedShaders

View File

@@ -17,6 +17,8 @@
#pragma comment (lib, "d3d11.lib")
static GpDisplayDriverSurfaceEffects gs_defaultEffects;
namespace GpBinarizedShaders
{
extern const unsigned char *g_drawQuadV_D3D11[2];
@@ -284,6 +286,20 @@ bool GpDisplayDriverD3D11::InitResources(uint32_t virtualWidth, uint32_t virtual
return false;
}
// Quad pixel constant buffer
{
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = sizeof(DrawQuadPixelConstants);
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
if (m_device->CreateBuffer(&bufferDesc, nullptr, m_drawQuadPixelConstantBuffer.GetMutablePtr()) != S_OK)
return false;
}
// Quad index buffer
{
const uint16_t indexBufferData[] = { 0, 1, 2, 1, 3, 2 };
@@ -1025,8 +1041,11 @@ IGpDisplayDriverSurface *GpDisplayDriverD3D11::CreateSurface(size_t width, size_
return GpDisplayDriverSurfaceD3D11::Create(m_device, m_deviceContext, width, height, pixelFormat);
}
void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height)
void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects)
{
if (!effects)
effects = &gs_defaultEffects;
ID3D11Buffer *vbPtr = m_quadVertexBuffer;
UINT vbStride = sizeof(float) * 2;
UINT zero = 0;
@@ -1039,21 +1058,36 @@ void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, int32_t
const float twoDivWidth = 2.0f / static_cast<float>(m_windowWidthVirtual);
const float negativeTwoDivHeight = -2.0f / static_cast<float>(m_windowHeightVirtual);
DrawQuadVertexConstants constantsData;
constantsData.m_ndcOriginX = static_cast<float>(x) * twoDivWidth - 1.0f;
constantsData.m_ndcOriginY = static_cast<float>(y) * negativeTwoDivHeight + 1.0f;
constantsData.m_ndcWidth = static_cast<float>(width) * twoDivWidth;
constantsData.m_ndcHeight = static_cast<float>(height) * negativeTwoDivHeight;
DrawQuadVertexConstants vConstantsData;
vConstantsData.m_ndcOriginX = static_cast<float>(x) * twoDivWidth - 1.0f;
vConstantsData.m_ndcOriginY = static_cast<float>(y) * negativeTwoDivHeight + 1.0f;
vConstantsData.m_ndcWidth = static_cast<float>(width) * twoDivWidth;
vConstantsData.m_ndcHeight = static_cast<float>(height) * negativeTwoDivHeight;
constantsData.m_surfaceDimensionX = static_cast<float>(d3d11Surface->GetWidth());
constantsData.m_surfaceDimensionY = static_cast<float>(d3d11Surface->GetHeight());
vConstantsData.m_surfaceDimensionX = static_cast<float>(d3d11Surface->GetWidth());
vConstantsData.m_surfaceDimensionY = static_cast<float>(d3d11Surface->GetHeight());
D3D11_MAPPED_SUBRESOURCE mappedConstants;
if (m_deviceContext->Map(m_drawQuadVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedConstants) == S_OK)
D3D11_MAPPED_SUBRESOURCE vMappedConstants;
if (m_deviceContext->Map(m_drawQuadVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vMappedConstants) == S_OK)
{
memcpy(mappedConstants.pData, &constantsData, sizeof(constantsData));
memcpy(vMappedConstants.pData, &vConstantsData, sizeof(vConstantsData));
m_deviceContext->Unmap(m_drawQuadVertexConstantBuffer, 0);
}
DrawQuadPixelConstants pConstantsData;
for (int i = 0; i < 4; i++)
pConstantsData.m_modulation[i] = 1.0f;
if (effects->m_darken)
for (int i = 0; i < 3; i++)
pConstantsData.m_modulation[i] = 0.5f;
D3D11_MAPPED_SUBRESOURCE pMappedConstants;
if (m_deviceContext->Map(m_drawQuadPixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &pMappedConstants) == S_OK)
{
memcpy(pMappedConstants.pData, &pConstantsData, sizeof(pConstantsData));
m_deviceContext->Unmap(m_drawQuadPixelConstantBuffer, 0);
}
}
m_deviceContext->IASetVertexBuffers(0, 1, &vbPtr, &vbStride, &zero);
@@ -1071,6 +1105,9 @@ void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, int32_t
};
m_deviceContext->PSSetSamplers(0, sizeof(samplerStates) / sizeof(samplerStates[0]), samplerStates);
ID3D11Buffer *psConstants = m_drawQuadPixelConstantBuffer;
m_deviceContext->PSSetConstantBuffers(0, 1, &psConstants);
GpPixelFormat_t pixelFormat = d3d11Surface->GetPixelFormat();
if (pixelFormat == GpPixelFormats::k8BitStandard || pixelFormat == GpPixelFormats::k8BitCustom)
{

View File

@@ -29,6 +29,7 @@ struct ID3D11Texture1D;
struct ID3D11Texture2D;
struct ID3D11VertexShader;
class GpDisplayDriverD3D11 : public IGpDisplayDriver
{
public:
@@ -38,7 +39,7 @@ public:
void GetDisplayResolution(unsigned int *width, unsigned int *height, GpPixelFormat_t *bpp) override;
IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, GpPixelFormat_t pixelFormat) override;
void DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height) override;
void DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects) override;
IGpCursor *LoadCursor(bool isColor, int cursorID) override;
void SetCursor(IGpCursor *cursor) override;
@@ -62,9 +63,15 @@ private:
float m_surfaceDimensionX;
float m_surfaceDimensionY;
float m_unused[2];
};
struct DrawQuadPixelConstants
{
float m_modulation[4];
};
struct ScaleQuadPixelConstants
{
float m_dx;
@@ -106,6 +113,7 @@ private:
GpComPtr<ID3D11PixelShader> m_drawQuadRGBPixelShader;
GpComPtr<ID3D11PixelShader> m_scaleQuadPixelShader;
GpComPtr<ID3D11Buffer> m_drawQuadVertexConstantBuffer;
GpComPtr<ID3D11Buffer> m_drawQuadPixelConstantBuffer;
GpComPtr<ID3D11Buffer> m_scaleQuadPixelConstantBuffer;
GpComPtr<ID3D11DepthStencilState> m_drawQuadDepthStencilState;
GpComPtr<ID3D11SamplerState> m_nearestNeighborSamplerState;