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Decrease scale granularity to 2.0
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@@ -357,7 +357,7 @@ public:
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double xMul = static_cast<double>(physicalWidth) / 640;
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double yMul = static_cast<double>(physicalHeight) / 480;
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double granularity = 4.0;
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double granularity = 2.0;
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xMul = floor(xMul * granularity) / granularity;
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yMul = floor(yMul * granularity) / granularity;
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