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Refactoring
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@@ -42,7 +42,7 @@ void SaveGame2 (void)
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PortabilityLayer::InputManager::GetInstance()->ClearState();
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Str255 gameNameStr;
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Size byteCount;
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size_t byteCount;
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houseType *thisHousePtr;
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roomType *srcRoom;
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savedRoom *destRoom;
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