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Add unpacktool
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57
PortabilityLayer/UTF16.cpp
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57
PortabilityLayer/UTF16.cpp
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#include "UTF16.h"
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namespace PortabilityLayer
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{
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bool UTF16Processor::DecodeCodePoint(const uint16_t *characters, size_t availableCharacters, size_t &outCharactersDigested, uint32_t &outCodePoint)
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{
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if (availableCharacters <= 0)
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return false;
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if ((characters[0] & 0xff80) == 0x00)
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{
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outCharactersDigested = 1;
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outCodePoint = characters[0];
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return true;
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}
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if (characters[0] <= 0xd7ff || characters[0] >= 0xe000)
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{
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outCharactersDigested = 1;
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outCodePoint = characters[0];
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return true;
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}
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// Surrogate pair
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if (characters[0] >= 0xdc00 || availableCharacters < 2)
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return false;
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if (characters[1] < 0xdc00 || characters[1] >= 0xe000)
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return false;
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uint16_t highBits = (characters[0] & 0x3ff);
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uint16_t lowBits = (characters[1] & 0x3ff);
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outCharactersDigested = 2;
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outCodePoint = (highBits << 10) + lowBits + 0x10000;
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return true;
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}
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void UTF16Processor::EncodeCodePoint(uint16_t *characters, size_t &outCharactersEmitted, uint32_t codePoint)
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{
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if (codePoint <= 0xd7ff || codePoint >= 0xe000)
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{
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outCharactersEmitted = 1;
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characters[0] = static_cast<uint16_t>(codePoint);
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return;
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}
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uint32_t codePointBits = (codePoint - 0x10000) & 0xfffff;
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uint16_t lowBits = (codePointBits & 0x3ff);
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uint16_t highBits = ((codePointBits >> 10) & 0x3ff);
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outCharactersEmitted = 2;
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characters[0] = (0xd800 + highBits);
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characters[1] = (0xdc00 + lowBits);
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}
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}
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