Add mouse cursor handling

This commit is contained in:
elasota
2019-12-22 00:35:30 -05:00
parent 8354d13a84
commit eed82e2960
32 changed files with 835 additions and 72 deletions

View File

@@ -1,8 +1,10 @@
#pragma once
#include "PixelFormat.h"
#include "EGpStandardCursor.h"
struct IGpDisplayDriverSurface;
struct IGpColorCursor;
// Display drivers are responsible for timing and calling the game tick function.
struct IGpDisplayDriver
@@ -16,5 +18,9 @@ public:
virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, PortabilityLayer::PixelFormat pixelFormat) = 0;
virtual void DrawSurface(IGpDisplayDriverSurface *surface, size_t x, size_t y, size_t width, size_t height) = 0;
virtual IGpColorCursor *LoadColorCursor(int cursorID) = 0;
virtual void SetColorCursor(IGpColorCursor *colorCursor) = 0;
virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0;
virtual void UpdatePalette(const void *paletteData) = 0;
};