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Add mouse cursor handling
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@@ -1,8 +1,10 @@
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#pragma once
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#include "PixelFormat.h"
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#include "EGpStandardCursor.h"
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struct IGpDisplayDriverSurface;
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struct IGpColorCursor;
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// Display drivers are responsible for timing and calling the game tick function.
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struct IGpDisplayDriver
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@@ -16,5 +18,9 @@ public:
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virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, PortabilityLayer::PixelFormat pixelFormat) = 0;
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virtual void DrawSurface(IGpDisplayDriverSurface *surface, size_t x, size_t y, size_t width, size_t height) = 0;
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virtual IGpColorCursor *LoadColorCursor(int cursorID) = 0;
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virtual void SetColorCursor(IGpColorCursor *colorCursor) = 0;
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virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0;
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virtual void UpdatePalette(const void *paletteData) = 0;
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};
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