Add mouse cursor handling

This commit is contained in:
elasota
2019-12-22 00:35:30 -05:00
parent 8354d13a84
commit eed82e2960
32 changed files with 835 additions and 72 deletions

View File

@@ -143,6 +143,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\GpCommon\GpColorCursor_Win32.cpp" />
<ClCompile Include="GpAppEnvironment.cpp" />
<ClCompile Include="GpAudioDriverFactory.cpp" />
<ClCompile Include="GpDisplayDriverFactory.cpp" />
@@ -172,7 +173,10 @@
<ClCompile Include="ShadersD3D11\DrawQuadV_D3D11.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\GpCommon\EGpStandardCursor.h" />
<ClInclude Include="..\GpCommon\IGpColorCursor.h" />
<ClInclude Include="..\GpCommon\IGpAudioChannelCallbacks.h" />
<ClInclude Include="..\GpCommon\GpColorCursor_Win32.h" />
<ClInclude Include="..\GpCommon\IGpDisplayDriverSurface.h" />
<ClInclude Include="EGpAudioDriverType.h" />
<ClInclude Include="EGpDisplayDriverType.h" />

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@@ -99,6 +99,9 @@
<ClCompile Include="ShadersD3D11\DrawQuadRGBP_D3D11.cpp">
<Filter>Source Files\CompiledShaders</Filter>
</ClCompile>
<ClCompile Include="..\GpCommon\GpColorCursor_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GpWindows.h">
@@ -212,5 +215,14 @@
<ClInclude Include="GpComPtr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GpCommon\IGpColorCursor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GpCommon\GpColorCursor_Win32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\GpCommon\EGpStandardCursor.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@@ -1,6 +1,8 @@
#define _CRT_SECURE_NO_WARNINGS
#include "GpDisplayDriverD3D11.h"
#include "GpDisplayDriverSurfaceD3D11.h"
#include "GpWindows.h"
#include "GpColorCursor_Win32.h"
#include "GpFiber_Win32.h"
#include <d3d11.h>
@@ -308,6 +310,8 @@ bool GpDisplayDriverD3D11::InitResources()
bool GpDisplayDriverD3D11::PresentFrameAndSync()
{
SynchronizeCursors();
float clearColor[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
m_deviceContext->ClearRenderTargetView(m_backBufferRTV, clearColor);
@@ -443,9 +447,74 @@ bool GpDisplayDriverD3D11::PresentFrameAndSync()
return true;
}
void GpDisplayDriverD3D11::SynchronizeCursors()
{
HCURSOR replacementCursor = nullptr;
if (m_activeCursor)
{
if (m_pendingCursor != m_activeCursor)
{
if (m_pendingCursor == nullptr)
{
m_currentStandardCursor = m_pendingStandardCursor;
ChangeToStandardCursor(m_currentStandardCursor);
m_activeCursor->DecRef();
m_activeCursor = nullptr;
}
else
{
ChangeToCursor(m_pendingCursor->GetHCursor());
m_pendingCursor->IncRef();
m_activeCursor->DecRef();
m_activeCursor = m_pendingCursor;
}
}
}
else
{
if (m_pendingCursor)
{
m_pendingCursor->IncRef();
m_activeCursor = m_pendingCursor;
ChangeToCursor(m_activeCursor->GetHCursor());
}
else
{
if (m_pendingStandardCursor != m_currentStandardCursor)
{
ChangeToStandardCursor(m_pendingStandardCursor);
m_currentStandardCursor = m_pendingStandardCursor;
}
}
}
}
void GpDisplayDriverD3D11::ChangeToCursor(HCURSOR cursor)
{
if (m_mouseIsInClientArea)
SetCursor(cursor);
SetClassLongPtrW(m_hwnd, GCLP_HCURSOR, reinterpret_cast<LONG_PTR>(cursor));
}
void GpDisplayDriverD3D11::ChangeToStandardCursor(EGpStandardCursor_t cursor)
{
switch (cursor)
{
case EGpStandardCursors::kArrow:
default:
ChangeToCursor(m_arrowCursor);
break;
}
}
void GpDisplayDriverD3D11::Run()
{
HWND hWnd;
WNDCLASSEX wc;
LPVOID fiber = ConvertThreadToFiberEx(this, 0);
@@ -460,7 +529,7 @@ void GpDisplayDriverD3D11::Run()
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WinProc;
wc.hInstance = g_gpWindowsGlobals.m_hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hCursor = m_arrowCursor;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = "GPD3D11WindowClass";
@@ -473,11 +542,11 @@ void GpDisplayDriverD3D11::Run()
RECT wr = { 0, 0, m_windowWidth, m_windowHeight };
AdjustWindowRect(&wr, windowStyle, menus != NULL);
hWnd = CreateWindowExW(NULL, L"GPD3D11WindowClass", L"GlidePort (Direct3D 11)", WS_OVERLAPPEDWINDOW, 300, 300, wr.right - wr.left, wr.bottom - wr.top, NULL, menus, g_gpWindowsGlobals.m_hInstance, NULL);
m_hwnd = CreateWindowExW(NULL, L"GPD3D11WindowClass", L"GlidePort (Direct3D 11)", WS_OVERLAPPEDWINDOW, 300, 300, wr.right - wr.left, wr.bottom - wr.top, NULL, menus, g_gpWindowsGlobals.m_hInstance, NULL);
ShowWindow(hWnd, g_gpWindowsGlobals.m_nCmdShow);
ShowWindow(m_hwnd, g_gpWindowsGlobals.m_nCmdShow);
StartD3DForWindow(hWnd, m_swapChain, m_device, m_deviceContext);
StartD3DForWindow(m_hwnd, m_swapChain, m_device, m_deviceContext);
InitResources();
@@ -495,6 +564,10 @@ void GpDisplayDriverD3D11::Run()
if (msg.message == WM_QUIT)
break;
else if (msg.message == WM_MOUSEMOVE)
m_mouseIsInClientArea = true;
else if (msg.message == WM_MOUSELEAVE)
m_mouseIsInClientArea = false;
}
else
{
@@ -612,6 +685,44 @@ void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, size_t
m_deviceContext->DrawIndexed(6, 0, 0);
}
IGpColorCursor *GpDisplayDriverD3D11::LoadColorCursor(int cursorID)
{
const size_t bufSize = MAX_PATH;
wchar_t path[bufSize];
int sz = _snwprintf(path, bufSize, L"%sPackaged\\WinCursors\\%i.cur", m_osGlobals->m_baseDir, cursorID);
if (sz < 0 || static_cast<size_t>(sz) >= bufSize)
return nullptr;
return GpColorCursor_Win32::Load(path);
}
// We can't just set the cursor because we want to post WM_SETCURSOR to keep it limited
// to the game window area, but depending on the fiber implementation, this may not be
// the window thread.
void GpDisplayDriverD3D11::SetColorCursor(IGpColorCursor *colorCursor)
{
GpColorCursor_Win32 *winCursor = static_cast<GpColorCursor_Win32*>(colorCursor);
winCursor->IncRef();
if (m_pendingCursor)
m_pendingCursor->DecRef();
m_pendingCursor = winCursor;
}
void GpDisplayDriverD3D11::SetStandardCursor(EGpStandardCursor_t standardCursor)
{
if (m_pendingCursor)
{
m_pendingCursor->DecRef();
m_pendingCursor = nullptr;
}
m_pendingStandardCursor = standardCursor;
}
void GpDisplayDriverD3D11::UpdatePalette(const void *paletteData)
{
const size_t dataSize = 256 * 4;
@@ -643,14 +754,23 @@ GpDisplayDriverD3D11::GpDisplayDriverD3D11(const GpDisplayDriverProperties &prop
, m_windowWidth(640)
, m_windowHeight(480)
, m_vosFiber(nullptr)
, m_osGlobals(static_cast<GpWindowsGlobals*>(properties.m_osGlobals))
, m_pendingCursor(nullptr)
, m_activeCursor(nullptr)
, m_currentStandardCursor(EGpStandardCursors::kArrow)
, m_pendingStandardCursor(EGpStandardCursors::kArrow)
, m_mouseIsInClientArea(false)
{
memset(&m_syncTimeBase, 0, sizeof(m_syncTimeBase));
QueryPerformanceFrequency(&m_QPFrequency);
m_frameTimeSliceSize = m_QPFrequency.QuadPart * static_cast<LONGLONG>(properties.m_frameTimeLockNumerator) / static_cast<LONGLONG>(properties.m_frameTimeLockDenominator);
m_arrowCursor = reinterpret_cast<HCURSOR>(LoadImageW(nullptr, MAKEINTRESOURCEW(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED));
}
GpDisplayDriverD3D11::~GpDisplayDriverD3D11()
{
// GP TODO: Sloppy cleanup... Close the window!!
}

View File

@@ -10,6 +10,9 @@
#include "PixelFormat.h"
struct GpWindowsGlobals;
class GpColorCursor_Win32;
struct IDXGISwapChain1;
struct ID3D11Buffer;
struct ID3D11DepthStencilState;
@@ -35,6 +38,10 @@ public:
IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, PortabilityLayer::PixelFormat pixelFormat) override;
void DrawSurface(IGpDisplayDriverSurface *surface, size_t x, size_t y, size_t width, size_t height) override;
IGpColorCursor *LoadColorCursor(int cursorID) override;
void SetColorCursor(IGpColorCursor *colorCursor) override;
void SetStandardCursor(EGpStandardCursor_t standardCursor) override;
void UpdatePalette(const void *paletteData) override;
static GpDisplayDriverD3D11 *Create(const GpDisplayDriverProperties &properties);
@@ -52,12 +59,22 @@ private:
float m_unused[2];
};
struct CompactedPresentHistoryItem
{
LARGE_INTEGER m_timestamp;
unsigned int m_numFrames;
};
GpDisplayDriverD3D11(const GpDisplayDriverProperties &properties);
~GpDisplayDriverD3D11();
bool InitResources();
bool PresentFrameAndSync();
void SynchronizeCursors();
void ChangeToCursor(HCURSOR cursor);
void ChangeToStandardCursor(EGpStandardCursor_t cursor);
GpComPtr<IDXGISwapChain1> m_swapChain;
GpComPtr<ID3D11Device> m_device;
GpComPtr<ID3D11DeviceContext> m_deviceContext;
@@ -77,12 +94,6 @@ private:
GpComPtr<ID3D11Texture2D> m_backBufferTexture;
GpComPtr<ID3D11RenderTargetView> m_backBufferRTV;
struct CompactedPresentHistoryItem
{
LARGE_INTEGER m_timestamp;
unsigned int m_numFrames;
};
GpRingBuffer<CompactedPresentHistoryItem, 60> m_presentHistory;
GpDisplayDriverProperties m_properties;
@@ -97,5 +108,15 @@ private:
DWORD m_windowWidth;
DWORD m_windowHeight;
GpColorCursor_Win32 *m_activeCursor;
GpColorCursor_Win32 *m_pendingCursor;
EGpStandardCursor_t m_currentStandardCursor;
EGpStandardCursor_t m_pendingStandardCursor;
bool m_mouseIsInClientArea;
GpFiber *m_vosFiber;
GpWindowsGlobals *m_osGlobals;
HCURSOR m_arrowCursor;
HWND m_hwnd;
};

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@@ -95,6 +95,7 @@ GpDirectoryCursor_Win32::~GpDirectoryCursor_Win32()
GpFileSystem_Win32::GpFileSystem_Win32()
{
// GP TODO: This shouldn't be static init since it allocates memory
m_executablePath[0] = 0;
PWSTR docsPath;
@@ -201,6 +202,11 @@ PortabilityLayer::HostDirectoryCursor *GpFileSystem_Win32::ScanDirectory(Portabi
return GpDirectoryCursor_Win32::Create(ff, findData);
}
const wchar_t *GpFileSystem_Win32::GetBasePath() const
{
return m_executablePath;
}
GpFileSystem_Win32 *GpFileSystem_Win32::GetInstance()
{
return &ms_instance;

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@@ -1,31 +1,33 @@
#pragma once
#include "HostFileSystem.h"
#pragma once
#include "HostFileSystem.h"
#include "GpCoreDefs.h"
#include "GpWindows.h"
#include <string>
class GpFileSystem_Win32 final : public PortabilityLayer::HostFileSystem
{
public:
GpFileSystem_Win32();
bool FileExists(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path) override;
PortabilityLayer::IOStream *OpenFile(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, bool writeAccess, bool create) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::EVirtualDirectory virtualDirectory) override;
static GpFileSystem_Win32 *GetInstance();
private:
bool ResolvePath(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, wchar_t *outPath);
std::wstring m_prefsDir;
std::wstring m_packagedDir;
#include "GpWindows.h"
#include <string>
class GpFileSystem_Win32 final : public PortabilityLayer::HostFileSystem
{
public:
GpFileSystem_Win32();
bool FileExists(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path) override;
PortabilityLayer::IOStream *OpenFile(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, bool writeAccess, bool create) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::EVirtualDirectory virtualDirectory) override;
const wchar_t *GetBasePath() const;
static GpFileSystem_Win32 *GetInstance();
private:
bool ResolvePath(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, wchar_t *outPath);
std::wstring m_prefsDir;
std::wstring m_packagedDir;
std::wstring m_housesDir;
std::wstring m_resourcesDir;
wchar_t m_executablePath[MAX_PATH];
static GpFileSystem_Win32 ms_instance;
};
wchar_t m_executablePath[MAX_PATH];
static GpFileSystem_Win32 ms_instance;
};

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@@ -4,7 +4,8 @@
struct GpGlobalConfig
{
EGpDisplayDriverType m_displayDriverType;
EGpDisplayDriverType m_displayDriverType;
void *m_osGlobals;
};
extern GpGlobalConfig g_gpGlobalConfig;

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@@ -49,6 +49,7 @@ int GpMain::Run()
ddProps.m_renderFuncContext = appEnvironment;
ddProps.m_type = g_gpGlobalConfig.m_displayDriverType;
ddProps.m_osGlobals = g_gpGlobalConfig.m_osGlobals;
GpAudioDriverProperties adProps;
memset(&adProps, 0, sizeof(adProps));

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@@ -13,7 +13,7 @@
#include <stdio.h>
GPWindowsGlobals g_gpWindowsGlobals;
GpWindowsGlobals g_gpWindowsGlobals;
extern "C" __declspec(dllimport) IGpAudioDriver *GpDriver_CreateAudioDriver_XAudio2(const GpAudioDriverProperties &properties);
@@ -26,8 +26,10 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
g_gpWindowsGlobals.m_hPrevInstance = hPrevInstance;
g_gpWindowsGlobals.m_cmdLine = lpCmdLine;
g_gpWindowsGlobals.m_nCmdShow = nCmdShow;
g_gpWindowsGlobals.m_baseDir = GpFileSystem_Win32::GetInstance()->GetBasePath();
g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_D3D11;
g_gpGlobalConfig.m_osGlobals = &g_gpWindowsGlobals;
GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_D3D11, GpDisplayDriverFactoryD3D11::Create);
GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_XAudio2, GpDriver_CreateAudioDriver_XAudio2);

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@@ -1,4 +1,5 @@
#include "GpPLGlueDisplayDriver.h"
#include "GpPLGlueDisplayDriver.h"
#include "VirtualDirectory.h"
#include "IGpDisplayDriver.h"
GpPLGlueDisplayDriver::GpPLGlueDisplayDriver()
@@ -9,10 +10,21 @@ GpPLGlueDisplayDriver::GpPLGlueDisplayDriver()
void GpPLGlueDisplayDriver::GetDisplayResolution(unsigned int *width, unsigned int *height, PortabilityLayer::PixelFormat *bpp)
{
m_displayDriver->GetDisplayResolution(width, height, bpp);
}
IGpColorCursor *GpPLGlueDisplayDriver::LoadColorCursor(int cursorID)
{
return m_displayDriver->LoadColorCursor(cursorID);
}
void GpPLGlueDisplayDriver::HideCursor()
void GpPLGlueDisplayDriver::SetColorCursor(IGpColorCursor *colorCursor)
{
m_displayDriver->SetColorCursor(colorCursor);
}
void GpPLGlueDisplayDriver::SetStandardCursor(EGpStandardCursor_t standardCursor)
{
m_displayDriver->SetStandardCursor(standardCursor);
}
GpPLGlueDisplayDriver *GpPLGlueDisplayDriver::GetInstance()

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@@ -10,7 +10,9 @@ public:
GpPLGlueDisplayDriver();
void GetDisplayResolution(unsigned int *width, unsigned int *height, PortabilityLayer::PixelFormat *bpp) override;
void HideCursor() override;
IGpColorCursor *LoadColorCursor(int id) override;
void SetColorCursor(IGpColorCursor *colorCursor) override;
void SetStandardCursor(EGpStandardCursor_t standardCursor) override;
void SetGpDisplayDriver(IGpDisplayDriver *displayDriver);