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Window API refactor
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@@ -143,7 +143,7 @@ void NewGame (short mode)
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie))
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{
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theMovie.m_surface = &mainWindow->m_surface;
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theMovie.m_surface = mainWindow->GetDrawSurface();
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}
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#endif
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@@ -374,7 +374,7 @@ void HandleGameResolutionChange(void)
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OpenMainWindow();
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if (hasMovie)
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theMovie.m_surface = &mainWindow->m_surface;
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theMovie.m_surface = mainWindow->GetDrawSurface();
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ResetLocale(true);
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InitScoreboardMap();
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