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Add color fade
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@@ -16,6 +16,7 @@ struct GpDisplayDriverSurfaceEffects
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int32_t m_flickerAxisY;
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int32_t m_flickerStartThreshold;
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int32_t m_flickerEndThreshold;
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float m_desaturation;
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};
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// Display drivers are responsible for timing and calling the game tick function.
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@@ -48,5 +49,6 @@ inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects()
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, m_flickerAxisY(0)
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, m_flickerStartThreshold(0)
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, m_flickerEndThreshold(0)
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, m_desaturation(0)
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{
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}
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