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Add color fade
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@@ -1,5 +1,6 @@
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#include "DrawQuad.h"
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#include "DrawQuadPixelConstants.h"
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#include "Functions.h"
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SamplerState nearestNeighborSampler : register(s0);
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Texture2D<uint> surfaceTexture : register(t0);
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@@ -20,7 +21,10 @@ SDrawQuadPixelOutput PSMain(SDrawQuadPixelInput input)
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{
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SDrawQuadPixelOutput result;
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int2 pixelCoordinate = int2(floor(input.texCoord.xy));
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result.color = ApplyFlicker(pixelCoordinate, float4(SamplePixel(int2(floor(input.texCoord.xy))), 1.0) * constants_Modulation);
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result.color = float4(SamplePixel(int2(floor(input.texCoord.xy))), 1.0);
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result.color *= constants_Modulation;
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result.color = ApplyFlicker(pixelCoordinate, constants_FlickerStartThreshold, constants_FlickerEndThreshold, result.color * constants_Modulation);
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result.color = ApplyDesaturation(constants_Desaturation, result.color);
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if (result.color.a <= 0.0)
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discard;
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