LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := GpApp SDL_PATH := ../SDL2 LOCAL_C_INCLUDES := \ $(LOCAL_PATH)/../GpCommon \ $(LOCAL_PATH)/../Common \ $(LOCAL_PATH)/../PortabilityLayer LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0 -DGP_ZLIB_BUILTIN=1 # Add your application source files here... LOCAL_SRC_FILES := \ About.cpp \ AnimCursor.cpp \ AppleEvents.cpp \ Banner.cpp \ ColorUtils.cpp \ Coordinates.cpp \ DialogUtils.cpp \ DynamicMaps.cpp \ Dynamics.cpp \ Dynamics2.cpp \ Dynamics3.cpp \ Environ.cpp \ Events.cpp \ FileError.cpp \ GameOver.cpp \ GpAppInterface.cpp \ Grease.cpp \ HighScores.cpp \ House.cpp \ HouseInfo.cpp \ HouseIO.cpp \ HouseLegal.cpp \ Input.cpp \ Interactions.cpp \ InterfaceInit.cpp \ Link.cpp \ Main.cpp \ MainWindow.cpp \ Map.cpp \ Marquee.cpp \ Menu.cpp \ Modes.cpp \ Music.cpp \ ObjectAdd.cpp \ ObjectDraw.cpp \ ObjectDraw2.cpp \ ObjectDrawAll.cpp \ ObjectEdit.cpp \ ObjectInfo.cpp \ ObjectRects.cpp \ Objects.cpp \ Play.cpp \ Player.cpp \ Prefs.cpp \ RectUtils.cpp \ Render.cpp \ Room.cpp \ RoomGraphics.cpp \ RoomInfo.cpp \ RubberBands.cpp \ SavedGames.cpp \ Scoreboard.cpp \ Scrap.cpp \ SelectHouse.cpp \ Settings.cpp \ Sound.cpp \ SoundSync_Cpp11.cpp \ StringUtils.cpp \ StructuresInit.cpp \ StructuresInit2.cpp \ Tools.cpp \ Transit.cpp \ Transitions.cpp \ Triggers.cpp \ Trip.cpp \ Utilities.cpp \ WindowUtils.cpp LOCAL_STATIC_LIBRARIES := PortabilityLayer include $(BUILD_SHARED_LIBRARY)