#pragma once #include "GpPixelFormat.h" #include "EGpStandardCursor.h" struct IGpDisplayDriverSurface; struct IGpCursor; struct GpDisplayDriverSurfaceEffects { GpDisplayDriverSurfaceEffects(); bool m_darken; bool m_flicker; int32_t m_flickerAxisX; int32_t m_flickerAxisY; int32_t m_flickerStartThreshold; int32_t m_flickerEndThreshold; }; // Display drivers are responsible for timing and calling the game tick function. struct IGpDisplayDriver { public: virtual void Run() = 0; virtual void Shutdown() = 0; virtual void GetDisplayResolution(unsigned int *width, unsigned int *height, GpPixelFormat_t *bpp) = 0; virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, GpPixelFormat_t pixelFormat) = 0; virtual void DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects) = 0; virtual IGpCursor *LoadCursor(bool isColor, int cursorID) = 0; virtual void SetCursor(IGpCursor *cursor) = 0; virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0; virtual void UpdatePalette(const void *paletteData) = 0; virtual void SetBackgroundColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) = 0; virtual void RequestToggleFullScreen(uint32_t timestamp) = 0; }; inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects() : m_darken(false) , m_flicker(false) , m_flickerAxisX(0) , m_flickerAxisY(0) , m_flickerStartThreshold(0) , m_flickerEndThreshold(0) { }