#include "SDL.h" #include "SDL_main.h" #include "GpMain.h" #include "GpAudioDriverFactory.h" #include "GpDisplayDriverFactory.h" #include "GpGlobalConfig.h" #include "GpFileSystem_X.h" #include "GpLogDriver_X.h" #include "GpFontHandlerFactory.h" #include "GpInputDriverFactory.h" #include "GpAppInterface.h" #include "GpSystemServices_X.h" #include "GpVOSEvent.h" #include "GpX.h" #include "IGpFileSystem.h" #include "IGpThreadEvent.h" #include "IGpVOSEventQueue.h" #include GpXGlobals g_gpXGlobals; IGpDisplayDriver *GpDriver_CreateDisplayDriver_SDL_GL2(const GpDisplayDriverProperties &properties); IGpAudioDriver *GpDriver_CreateAudioDriver_SDL(const GpAudioDriverProperties &properties); IGpInputDriver *GpDriver_CreateInputDriver_SDL2_Gamepad(const GpInputDriverProperties &properties); SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]) { GpLogDriver_X::Init(); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) return -1; GpFileSystem_X::GetInstance()->Init(); IGpLogDriver *logger = GpLogDriver_X::GetInstance(); GpDriverCollection *drivers = GpAppInterface_Get()->PL_GetDriverCollection(); drivers->SetDriver(GpFileSystem_X::GetInstance()); drivers->SetDriver(GpSystemServices_X::GetInstance()); drivers->SetDriver(GpLogDriver_X::GetInstance()); g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_SDL_GL2; g_gpGlobalConfig.m_audioDriverType = EGpAudioDriverType_SDL2; g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_None; EGpInputDriverType inputDrivers[] = { EGpInputDriverType_SDL2_Gamepad }; g_gpGlobalConfig.m_inputDriverTypes = inputDrivers; g_gpGlobalConfig.m_numInputDrivers = sizeof(inputDrivers) / sizeof(inputDrivers[0]); g_gpGlobalConfig.m_osGlobals = &g_gpXGlobals; g_gpGlobalConfig.m_logger = logger; g_gpGlobalConfig.m_systemServices = GpSystemServices_X::GetInstance(); GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_SDL_GL2, GpDriver_CreateDisplayDriver_SDL_GL2); GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_SDL2, GpDriver_CreateAudioDriver_SDL); GpInputDriverFactory::RegisterInputDriverFactory(EGpInputDriverType_SDL2_Gamepad, GpDriver_CreateInputDriver_SDL2_Gamepad); if (logger) logger->Printf(IGpLogDriver::Category_Information, "SDL environment configured, starting up"); int returnCode = GpMain::Run(); if (logger) logger->Printf(IGpLogDriver::Category_Information, "SDL environment exited with code %i, cleaning up", returnCode); return returnCode; }