#pragma once #include "VirtualDirectory.h" class PLPasStr; namespace PortabilityLayer { struct MMHandleBlock; class ResTypeID; class ResourceManager { public: virtual void Init() = 0; virtual void Shutdown() = 0; virtual void SetResLoad(bool load) = 0; virtual short OpenResFork(EVirtualDirectory virtualDir, const PLPasStr &filename) = 0; virtual MMHandleBlock *GetResource(const ResTypeID &resType, int id) = 0; virtual short GetCurrentResFile() const = 0; virtual void SetCurrentResFile(short ref) = 0; static ResourceManager *GetInstance(); }; }