#pragma once #include "GpPixelFormat.h" #include "EGpStandardCursor.h" struct IGpDisplayDriverSurface; struct IGpColorCursor; // Display drivers are responsible for timing and calling the game tick function. struct IGpDisplayDriver { public: virtual void Run() = 0; virtual void Shutdown() = 0; virtual void GetDisplayResolution(unsigned int *width, unsigned int *height, GpPixelFormat_t *bpp) = 0; virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, GpPixelFormat_t pixelFormat) = 0; virtual void DrawSurface(IGpDisplayDriverSurface *surface, size_t x, size_t y, size_t width, size_t height) = 0; virtual IGpColorCursor *LoadColorCursor(int cursorID) = 0; virtual void SetColorCursor(IGpColorCursor *colorCursor) = 0; virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0; virtual void UpdatePalette(const void *paletteData) = 0; };