#pragma once struct Window; struct CGraf; struct GDevice; struct IGpDisplayDriver; struct Point; struct Window; namespace PortabilityLayer { struct WindowDef; class WindowManager { public: virtual Window *GetPutInFrontSentinel() const = 0; virtual Window *CreateWindow(const WindowDef &windowDef) = 0; virtual void ResizeWindow(Window *window, int width, int height) = 0; virtual void MoveWindow(Window *window, int x, int y) = 0; virtual void PutWindowBehind(Window *window, Window *otherWindow) = 0; virtual void ShowWindow(Window *window) = 0; virtual void HideWindow(Window *window) = 0; virtual GDevice **GetWindowDevice(Window *window) = 0; virtual void FindWindow(const Point &point, Window **outWindow, short *outRegion) const = 0; virtual void RenderFrame(IGpDisplayDriver *displayDriver) = 0; static WindowManager *GetInstance(); }; }