//============================================================================ //---------------------------------------------------------------------------- // Objects.h //---------------------------------------------------------------------------- //============================================================================ extern DrawSurface *blowerSrcMap; extern DrawSurface *blowerMaskMap; extern DrawSurface *furnitureSrcMap; extern DrawSurface *furnitureMaskMap; extern DrawSurface *bonusSrcMap; extern DrawSurface *bonusMaskMap; extern DrawSurface *pointsSrcMap; extern DrawSurface *pointsMaskMap; extern DrawSurface *transSrcMap; extern DrawSurface *transMaskMap; extern DrawSurface *switchSrcMap; extern DrawSurface *lightSrcMap; extern DrawSurface *lightMaskMap; extern DrawSurface *applianceSrcMap; extern DrawSurface *applianceMaskMap; extern DrawSurface *toastSrcMap; extern DrawSurface *toastMaskMap; extern DrawSurface *shredSrcMap; extern DrawSurface *shredMaskMap; extern DrawSurface *balloonSrcMap; extern DrawSurface *balloonMaskMap; extern DrawSurface *copterSrcMap; extern DrawSurface *copterMaskMap; extern DrawSurface *dartSrcMap; extern DrawSurface *dartMaskMap; extern DrawSurface *ballSrcMap; extern DrawSurface *ballMaskMap; extern DrawSurface *dripSrcMap; extern DrawSurface *dripMaskMap; extern DrawSurface *enemySrcMap; extern DrawSurface *enemyMaskMap; extern DrawSurface *fishSrcMap; extern DrawSurface *fishMaskMap; extern DrawSurface *clutterSrcMap; extern DrawSurface *clutterMaskMap;