GlidePort is a collection of porting infrastructure to run Glider PRO. It's divided into a few parts: - PortabilityLayer: A static library that supports interaction with various vintage Mac-specific formats and API calls. Some parts are capable of running by themselves, others require the support of drivers. - GpD3D: To be renamed. This is the base application. It loads drivers and loads the application. - GpDisplayDriver_D3D11: Direct3D 11 display driver. - GpAudioDriver_XAudio2: XAudio2 audio driver. - GpApp: Glider PRO application DLL. Other parts: - CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the compiled shader data. - ConvertColorCursors: Extracts color cursors and icons from the application resources and dumps them to .CUR and .ICO files. Required because Windows has no API for creating color cursors at runtime. - GpApp2: To be renamed. Contains Glider resource sources. - hqx2bin: Converts BinHex to MacBinary - hqx2gp: Converts BinHex to .gpr, .gpd, and .gpf (resource fork data, data fork data, and Finder data, respectively) - FTagData: Copies a data-only file to a .gpd and creates a .gpf for it - ImportCharSet: Imports the Unicode MacRoman description into a code page table. - PictChecker: Experimental app that extracts all of the PICT resources from all of the houses and dumps them to PNG. Used to verify that the PICT loader works.