#pragma once #include "GpPixelFormat.h" #include "EGpStandardCursor.h" #include struct IGpDisplayDriverSurface; struct IGpCursor; struct IGpPrefsHandler; struct GpDisplayDriverProperties; struct GpDisplayDriverSurfaceEffects { GpDisplayDriverSurfaceEffects(); bool m_darken; bool m_flicker; int32_t m_flickerAxisX; int32_t m_flickerAxisY; int32_t m_flickerStartThreshold; int32_t m_flickerEndThreshold; float m_desaturation; }; // Display drivers are responsible for timing and calling the game tick function. struct IGpDisplayDriver { public: virtual void Run() = 0; virtual void Shutdown() = 0; virtual void GetDisplayResolution(unsigned int *width, unsigned int *height) = 0; virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, size_t pitch, GpPixelFormat_t pixelFormat) = 0; virtual void DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects) = 0; virtual IGpCursor *CreateBWCursor(size_t width, size_t height, const void *pixelData, const void *maskData, size_t hotSpotX, size_t hotSpotY) = 0; virtual IGpCursor *CreateColorCursor(size_t width, size_t height, const void *pixelDataRGBA, size_t hotSpotX, size_t hotSpotY) = 0; virtual void SetCursor(IGpCursor *cursor) = 0; virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0; virtual void UpdatePalette(const void *paletteData) = 0; virtual void SetBackgroundColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) = 0; virtual void SetBackgroundDarkenEffect(bool isDark) = 0; virtual void SetUseICCProfile(bool useICCProfile) = 0; virtual void RequestToggleFullScreen(uint32_t timestamp) = 0; virtual void RequestResetVirtualResolution() = 0; virtual bool IsFullScreen() const = 0; virtual const GpDisplayDriverProperties &GetProperties() const = 0; virtual IGpPrefsHandler *GetPrefsHandler() const = 0; }; inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects() : m_darken(false) , m_flicker(false) , m_flickerAxisX(0) , m_flickerAxisY(0) , m_flickerStartThreshold(0) , m_flickerEndThreshold(0) , m_desaturation(0) { }