# SDL2 CMake configuration file: # This file is meant to be placed in Resources/CMake of a SDL2 framework # INTERFACE_LINK_OPTIONS needs CMake 3.12 cmake_minimum_required(VERSION 3.12) include(FeatureSummary) set_package_properties(SDL2 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL2_FOUND TRUE) # Compute the installation prefix relative to this file. set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/ get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/ get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/ get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/ get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/ get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/ get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > / # For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables. set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}") set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}") set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers") set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}") set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}") set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}") set(SDL2_LIBRARIES "SDL2::SDL2") # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL2-target.cmake files. if(NOT TARGET SDL2::SDL2) add_library(SDL2::SDL2 SHARED IMPORTED) set_target_properties(SDL2::SDL2 PROPERTIES FRAMEWORK "TRUE" IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2" INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}" COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" INTERFACE_SDL2_SHARED "ON" COMPATIBLE_INTERFACE_STRING "SDL_VERSION" INTERFACE_SDL_VERSION "SDL2" ) endif() set(SDL2_SDL2_FOUND TRUE) if(NOT TARGET SDL2::SDL2main) add_library(SDL2::SDL2main INTERFACE IMPORTED) endif() set(SDL2_SDL2main_FOUND TRUE) check_required_components(SDL2)