#include "WindowManager.h" #include "DisplayDeviceManager.h" #include "HostDisplayDriver.h" #include "PLCore.h" #include "MemoryManager.h" #include "QDGraf.h" #include "QDManager.h" #include "WindowDef.h" struct GDevice; namespace PortabilityLayer { class CGrafImpl; class WindowImpl final : public Window { public: WindowImpl(); ~WindowImpl(); bool Init(const WindowDef &windowDef, GDevice **device); void Resize(int width, int height); WindowImpl *GetWindowAbove() const; WindowImpl *GetWindowBelow() const; void SetWindowAbove(WindowImpl *above); void SetWindowBelow(WindowImpl *below); bool IsVisible() const; void SetVisible(bool visible); GDevice **GetDevice() const; private: WindowImpl *m_windowAbove; WindowImpl *m_windowBelow; GDevice **m_device; bool m_visible; }; class WindowManagerImpl final : public WindowManager { public: WindowManagerImpl(); Window *CreateWindow(const WindowDef &windowDef) override; void ResizeWindow(Window *window, int width, int height) override; void MoveWindow(Window *window, int x, int y) override; void PutWindowBehind(Window *window, Window *otherWindow) override; void ShowWindow(Window *window) override; void HideWindow(Window *window) override; GDevice **GetWindowDevice(Window *window) override; Window *GetPutInFrontSentinel() const override; static WindowManagerImpl *GetInstance(); private: void DetachWindow(Window *window); WindowImpl *m_windowStackTop; WindowImpl *m_windowStackBottom; static WindowManagerImpl ms_instance; static Window ms_putInFront; }; WindowImpl::WindowImpl() : m_windowAbove(nullptr) , m_windowBelow(nullptr) , m_device(nullptr) , m_visible(true) { } WindowImpl::~WindowImpl() { PL_NotYetImplemented(); } bool WindowImpl::Init(const WindowDef &windowDef, GDevice **device) { const Rect bounds = windowDef.m_initialRect; if (!bounds.IsValid()) return false; const Rect adjustedBounds = Rect::Create(0, 0, bounds.bottom - bounds.top, bounds.right - bounds.left); if (int errorCode = m_port.Init(adjustedBounds, (*device)->pixelFormat)) return false; m_device = device; return true; } void WindowImpl::Resize(int width, int height) { } WindowImpl *WindowImpl::GetWindowAbove() const { return m_windowAbove; } WindowImpl *WindowImpl::GetWindowBelow() const { return m_windowBelow; } void WindowImpl::SetWindowAbove(WindowImpl *above) { m_windowAbove = above; } void WindowImpl::SetWindowBelow(WindowImpl *below) { m_windowBelow = below; } bool WindowImpl::IsVisible() const { return m_visible; } void WindowImpl::SetVisible(bool visible) { m_visible = visible; } GDevice **WindowImpl::GetDevice() const { return m_device; } WindowManagerImpl::WindowManagerImpl() : m_windowStackTop(nullptr) , m_windowStackBottom(nullptr) { } Window *WindowManagerImpl::CreateWindow(const WindowDef &windowDef) { void *windowMem = MemoryManager::GetInstance()->Alloc(sizeof(WindowImpl)); if (!windowMem) return nullptr; GDevice **device = DisplayDeviceManager::GetInstance()->GetMainDevice(); Rect portRect = windowDef.m_initialRect; if (!portRect.IsValid()) return nullptr; WindowImpl *window = new (windowMem) WindowImpl(); if (!window->Init(windowDef, device)) { window->~WindowImpl(); MemoryManager::GetInstance()->Release(windowMem); return nullptr; } return window; } void WindowManagerImpl::PutWindowBehind(Window *windowBase, Window *behind) { WindowImpl *window = static_cast(windowBase); if (window->GetWindowAbove() != behind) DetachWindow(window); if (behind == GetPutInFrontSentinel()) { if (m_windowStackTop) { m_windowStackTop->SetWindowAbove(window); m_windowStackTop = window; } else { m_windowStackTop = m_windowStackBottom = window; } } else { WindowImpl *windowAbove = static_cast(behind); WindowImpl *windowBelow = windowAbove->GetWindowBelow(); window->SetWindowAbove(windowAbove); window->SetWindowBelow(windowBelow); if (windowBelow) windowBelow->SetWindowAbove(window); else m_windowStackBottom = window; windowAbove->SetWindowBelow(window); } } void WindowManagerImpl::ShowWindow(Window *window) { static_cast(window)->SetVisible(true); } void WindowManagerImpl::HideWindow(Window *window) { WindowImpl *impl = static_cast(window); impl->SetVisible(false); // Per spec, hiding a window brings the window below it to the front if (m_windowStackTop == impl) { if (WindowImpl *below = impl->GetWindowBelow()) BringToFront(below); } } GDevice **WindowManagerImpl::GetWindowDevice(Window *window) { return static_cast(window)->GetDevice(); } void WindowManagerImpl::ResizeWindow(Window *window, int width, int height) { static_cast(window)->Resize(width, height); } void WindowManagerImpl::MoveWindow(Window *window, int x, int y) { PL_NotYetImplemented_Minor(); } void WindowManagerImpl::DetachWindow(Window *window) { if (m_windowStackBottom == window) m_windowStackBottom = m_windowStackBottom->GetWindowAbove(); if (m_windowStackTop == window) m_windowStackTop = m_windowStackTop->GetWindowBelow(); WindowImpl *impl = static_cast(window); if (WindowImpl *below = impl->GetWindowBelow()) below->SetWindowAbove(impl->GetWindowAbove()); if (WindowImpl *above = impl->GetWindowAbove()) above->SetWindowBelow(impl->GetWindowBelow()); impl->SetWindowAbove(nullptr); impl->SetWindowBelow(nullptr); } Window *WindowManagerImpl::GetPutInFrontSentinel() const { return &ms_putInFront; } WindowManagerImpl *WindowManagerImpl::GetInstance() { return &ms_instance; } WindowManagerImpl WindowManagerImpl::ms_instance; Window WindowManagerImpl::ms_putInFront; WindowManager *WindowManager::GetInstance() { return WindowManagerImpl::GetInstance(); } }