Files
Aerofoil/GpCommon/IGpDisplayDriver.h

62 lines
1.8 KiB
C++

#pragma once
#include "GpPixelFormat.h"
#include "EGpStandardCursor.h"
struct IGpDisplayDriverSurface;
struct IGpCursor;
struct IGpPrefsHandler;
struct GpDisplayDriverProperties;
struct GpDisplayDriverSurfaceEffects
{
GpDisplayDriverSurfaceEffects();
bool m_darken;
bool m_flicker;
int32_t m_flickerAxisX;
int32_t m_flickerAxisY;
int32_t m_flickerStartThreshold;
int32_t m_flickerEndThreshold;
float m_desaturation;
};
// Display drivers are responsible for timing and calling the game tick function.
struct IGpDisplayDriver
{
public:
virtual void Run() = 0;
virtual void Shutdown() = 0;
virtual void GetDisplayResolution(unsigned int *width, unsigned int *height) = 0;
virtual IGpDisplayDriverSurface *CreateSurface(size_t width, size_t height, GpPixelFormat_t pixelFormat) = 0;
virtual void DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects) = 0;
virtual IGpCursor *LoadCursor(bool isColor, int cursorID) = 0;
virtual void SetCursor(IGpCursor *cursor) = 0;
virtual void SetStandardCursor(EGpStandardCursor_t standardCursor) = 0;
virtual void UpdatePalette(const void *paletteData) = 0;
virtual void SetBackgroundColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a) = 0;
virtual void SetBackgroundDarkenEffect(bool isDark) = 0;
virtual void RequestToggleFullScreen(uint32_t timestamp) = 0;
virtual void RequestResetVirtualResolution() = 0;
virtual const GpDisplayDriverProperties &GetProperties() const = 0;
virtual IGpPrefsHandler *GetPrefsHandler() const = 0;
};
inline GpDisplayDriverSurfaceEffects::GpDisplayDriverSurfaceEffects()
: m_darken(false)
, m_flicker(false)
, m_flickerAxisX(0)
, m_flickerAxisY(0)
, m_flickerStartThreshold(0)
, m_flickerEndThreshold(0)
, m_desaturation(0)
{
}