Files
Aerofoil/GpD3D/GpFileSystem_Win32.h
2019-12-22 00:35:30 -05:00

34 lines
980 B
C++

#pragma once
#include "HostFileSystem.h"
#include "GpCoreDefs.h"
#include "GpWindows.h"
#include <string>
class GpFileSystem_Win32 final : public PortabilityLayer::HostFileSystem
{
public:
GpFileSystem_Win32();
bool FileExists(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path) override;
PortabilityLayer::IOStream *OpenFile(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, bool writeAccess, bool create) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::EVirtualDirectory virtualDirectory) override;
const wchar_t *GetBasePath() const;
static GpFileSystem_Win32 *GetInstance();
private:
bool ResolvePath(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, wchar_t *outPath);
std::wstring m_prefsDir;
std::wstring m_packagedDir;
std::wstring m_housesDir;
std::wstring m_resourcesDir;
wchar_t m_executablePath[MAX_PATH];
static GpFileSystem_Win32 ms_instance;
};