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26 lines
658 B
C++
26 lines
658 B
C++
#include "Functions.h"
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#define GP_GL_SHADER_CODE_SCALEQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
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"varying vec4 texCoord;\n"\
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"\n"\
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"uniform vec4 dxdy_dimensions;\n"\
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"\n"\
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"void main()\n"\
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"{\n"\
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" vec2 tc = texCoord.xy;\n"\
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"\n"\
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" gl_FragColor = vec4(texture2D(surfaceTexture, tc).rgb, 1.0);\n"\
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"}\n"
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namespace GpBinarizedShaders
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{
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const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
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extern const char *g_drawQuadRGBP_GL2;
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extern const char *g_drawQuad15BitP_GL2;
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extern const char *g_drawQuadRGBICCP_GL2;
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extern const char *g_drawQuad15BitICCP_GL2;
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}
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