Files
Aerofoil/AerofoilSDL/ShaderCode/DrawQuadV.cpp
2020-09-26 16:45:52 -04:00

18 lines
546 B
C++

#define GP_GL_SHADER_CODE_DRAWQUADV_GLSL "uniform vec4 ndcOriginAndDimensions;\n"\
"uniform vec4 surfaceDimensions_TextureRegion;\n"\
"attribute vec2 posUV;\n"\
"varying vec4 texCoord;\n"\
"\n"\
"void main()\n"\
"{\n"\
" vec2 ndcPos = ndcOriginAndDimensions.xy + posUV.xy * ndcOriginAndDimensions.zw;\n"\
"\n"\
" gl_Position = vec4(ndcPos.x, ndcPos.y, 0.0, 1.0);\n"\
" texCoord = vec4(posUV.xyxy * surfaceDimensions_TextureRegion.zwxy);\n"\
"}\n"
namespace GpBinarizedShaders
{
const char *g_drawQuadV_GL2 = GP_GL_SHADER_CODE_DRAWQUADV_GLSL;
}