Files
Aerofoil/PortabilityLayer/PLSysCalls.cpp
2020-02-20 03:13:15 -05:00

139 lines
4.2 KiB
C++

#include "PLCore.h"
#include "PLEventQueue.h"
#include "PLKeyEncoding.h"
#include "PLMovies.h"
#include "PLSysCalls.h"
#include "PLTimeTaggedVOSEvent.h"
#include "DisplayDeviceManager.h"
#include "GpVOSEvent.h"
#include "InputManager.h"
#include "HostSuspendCallArgument.h"
#include "HostSuspendHook.h"
#include "HostVOSEventQueue.h"
#include "MacRomanConversion.h"
static void TranslateMouseInputEvent(const GpVOSEvent &vosEventBase, uint32_t timestamp, PortabilityLayer::EventQueue *queue)
{
const GpMouseInputEvent &vosEvent = vosEventBase.m_event.m_mouseInputEvent;
bool requeue = false;
if (vosEvent.m_button == GpMouseButtons::kLeft)
{
if (vosEvent.m_eventType == GpMouseEventTypes::kDown)
requeue = true;
else if (vosEvent.m_eventType == GpMouseEventTypes::kUp)
requeue = true;
}
else if (vosEvent.m_eventType == GpMouseEventTypes::kMove)
requeue = true;
if (requeue)
{
if (TimeTaggedVOSEvent *evt = queue->Enqueue())
*evt = TimeTaggedVOSEvent::Create(vosEventBase, timestamp);
}
}
static void TranslateGamepadInputEvent(const GpGamepadInputEvent &vosEvent, PortabilityLayer::EventQueue *queue)
{
PortabilityLayer::InputManager *inputManager = PortabilityLayer::InputManager::GetInstance();
inputManager->ApplyGamepadEvent(vosEvent);
PL_DEAD(queue);
}
static void TranslateKeyboardInputEvent(const GpVOSEvent &vosEventBase, uint32_t timestamp, PortabilityLayer::EventQueue *queue)
{
const GpKeyboardInputEvent &vosEvent = vosEventBase.m_event.m_keyboardInputEvent;
GP_STATIC_ASSERT((1 << PL_INPUT_PLAYER_INDEX_BITS) >= PL_INPUT_MAX_PLAYERS);
GP_STATIC_ASSERT((1 << PL_INPUT_TYPE_CODE_BITS) >= KeyEventType_Count);
PortabilityLayer::InputManager *inputManager = PortabilityLayer::InputManager::GetInstance();
if (vosEvent.m_eventType == GpKeyboardInputEventTypes::kUp || vosEvent.m_eventType == GpKeyboardInputEventTypes::kDown)
inputManager->ApplyKeyboardEvent(vosEvent);
if (TimeTaggedVOSEvent *evt = queue->Enqueue())
*evt = TimeTaggedVOSEvent::Create(vosEventBase, timestamp);
}
intptr_t PackVOSKeyCode(const GpKeyboardInputEvent &vosEvent)
{
switch (vosEvent.m_keyIDSubset)
{
case GpKeyIDSubsets::kASCII:
return PL_KEY_ASCII(vosEvent.m_key.m_asciiChar);
case GpKeyIDSubsets::kFKey:
return PL_KEY_FKEY(vosEvent.m_key.m_fKey);
case GpKeyIDSubsets::kNumPadNumber:
return PL_KEY_NUMPAD_NUMBER(vosEvent.m_key.m_numPadNumber);
case GpKeyIDSubsets::kSpecial:
return PL_KEY_SPECIAL_ENCODE(vosEvent.m_key.m_specialKey);
break;
case GpKeyIDSubsets::kNumPadSpecial:
return PL_KEY_NUMPAD_SPECIAL_ENCODE(vosEvent.m_key.m_numPadSpecialKey);
break;
case GpKeyIDSubsets::kUnicode:
for (int i = 128; i < 256; i++)
{
if (MacRoman::ToUnicode(i) == vosEvent.m_key.m_unicodeChar)
return PL_KEY_MACROMAN(i);
}
break;
case GpKeyIDSubsets::kGamepadButton:
return PL_KEY_GAMEPAD_BUTTON_ENCODE(vosEvent.m_key.m_gamepadKey.m_button, vosEvent.m_key.m_gamepadKey.m_player);
default:
return 0;
}
return 0;
}
static void TranslateVOSEvent(const GpVOSEvent *vosEvent, uint32_t timestamp, PortabilityLayer::EventQueue *queue)
{
switch (vosEvent->m_eventType)
{
case GpVOSEventTypes::kMouseInput:
TranslateMouseInputEvent(*vosEvent, timestamp, queue);
break;
case GpVOSEventTypes::kKeyboardInput:
TranslateKeyboardInputEvent(*vosEvent, timestamp, queue);
break;
case GpVOSEventTypes::kGamepadInput:
TranslateGamepadInputEvent(vosEvent->m_event.m_gamepadInputEvent, queue);
break;
}
}
static void ImportVOSEvents(uint32_t timestamp)
{
PortabilityLayer::EventQueue *plQueue = PortabilityLayer::EventQueue::GetInstance();
PortabilityLayer::HostVOSEventQueue *evtQueue = PortabilityLayer::HostVOSEventQueue::GetInstance();
while (const GpVOSEvent *evt = evtQueue->GetNext())
{
TranslateVOSEvent(evt, timestamp, plQueue);
evtQueue->DischargeOne();
}
}
namespace PLSysCalls
{
void Sleep(uint32_t ticks)
{
if (ticks > 0)
{
PortabilityLayer::HostSuspendCallArgument args[1];
args[0].m_uint = static_cast<uint32_t>(ticks);
PortabilityLayer::SuspendApplication(PortabilityLayer::HostSuspendCallID_Delay, args, nullptr);
ImportVOSEvents(PortabilityLayer::DisplayDeviceManager::GetInstance()->GetTickCount());
AnimationManager::GetInstance()->TickPlayers(ticks);
}
}
}