Files
Aerofoil/GpApp/Main.cpp
2020-07-20 23:38:31 -04:00

431 lines
13 KiB
C++

//============================================================================
//----------------------------------------------------------------------------
// Glider PRO 1.0.4
// by john calhoun
//----------------------------------------------------------------------------
//============================================================================
#include "PLApplication.h"
#include "PLKeyEncoding.h"
#include "Externs.h"
#include "Environ.h"
#include "HostDisplayDriver.h"
#include "IGpDisplayDriver.h"
#include "IOStream.h"
#include "House.h"
#include "WindowManager.h"
#define kPrefsVersion 0x0038
void ReadInPrefs (void);
void WriteOutPrefs (void);
int main(int argc, const char **argv);
short isVolume, wasVolume;
short isDepthPref, dataResFile, numSMWarnings;
Boolean quitting, doZooms, quickerTransitions, isAutoScale, isUseICCProfile;
extern Str31 highBanner;
extern Str15 leftName, rightName, batteryName, bandName;
extern Str15 highName;
//extern long encryptedNumber;
extern short maxFiles, numNeighbors, willMaxFiles;
extern PortabilityLayer::IOStream *houseStream;
extern short isEditH, isEditV, isMapH, isMapV;
extern short isToolsH, isToolsV, isCoordH, isCoordV;
extern short isLinkH, isLinkV, toolMode, mapLeftRoom, mapTopRoom;
extern short mapRoomsWide, mapRoomsHigh, wasFloor, wasSuite;
extern Boolean isMusicOn, isSoundOn, isPlayMusicIdle, isHouseChecks;
extern Boolean houseOpen, isDoColorFade, isEscPauseKey;
extern Boolean autoRoomEdit, doAutoDemo, doBackground;
extern Boolean isMapOpen, isToolsOpen, isCoordOpen;
extern Boolean doPrettyMap, doBitchDialogs;
//extern Boolean didValidation;
THandle<void> globalModulePrefs;
//============================================================== Functions
//-------------------------------------------------------------- ReadInPrefs
// Called only once when game launches - reads in the preferences savedÉ
// from the last time Glider PRO was launched. If no prefs are found,É
// it assigns default settings.
void ReadInPrefs (void)
{
prefsInfo thePrefs;
THandle<void> modulePrefs;
if (LoadPrefs(&thePrefs, &modulePrefs, kPrefsVersion))
{
#ifdef COMPILEDEMO
PasStringCopy("\pDemo House", thisHouseName);
#else
PasStringCopy(thePrefs.wasDefaultName, thisHouseName);
#endif
PasStringCopy(thePrefs.wasLeftName, leftName);
PasStringCopy(thePrefs.wasRightName, rightName);
PasStringCopy(thePrefs.wasBattName, batteryName);
PasStringCopy(thePrefs.wasBandName, bandName);
PasStringCopy(thePrefs.wasHighName, highName);
PasStringCopy(thePrefs.wasHighBanner, highBanner);
theGlider.leftKey = thePrefs.wasLeftMap;
theGlider.rightKey = thePrefs.wasRightMap;
theGlider.battKey = thePrefs.wasBattMap;
theGlider.bandKey = thePrefs.wasBandMap;
theGlider.gamepadLeftKey = thePrefs.wasGPLeftMap;
theGlider.gamepadRightKey = thePrefs.wasGPRightMap;
theGlider.gamepadBandKey = thePrefs.wasGPBandMap;
theGlider.gamepadBattKey = thePrefs.wasGPBattMap;
theGlider.gamepadFlipKey = thePrefs.wasGPFlipMap;
theGlider.gamepadFaceRightKey = thePrefs.wasGPFaceRightMap;
theGlider.gamepadFaceLeftKey = thePrefs.wasGPFaceLeftMap;
#ifndef COMPILEDEMO
#ifndef COMPILENOCP
encryptedNumber = thePrefs.encrypted;
#endif // COMPILENOCP
#endif // COMPILEDEMO
isVolume = thePrefs.wasVolume;
isDepthPref = thePrefs.wasDepthPref;
isMusicOn = thePrefs.wasMusicOn;
doZooms = thePrefs.wasZooms;
quickerTransitions = thePrefs.wasQuickTrans;
isDoColorFade = thePrefs.wasDoColorFade;
isPlayMusicIdle = thePrefs.wasIdleMusic;
isPlayMusicGame = thePrefs.wasGameMusic;
isHouseChecks = thePrefs.wasHouseChecks;
maxFiles = thePrefs.wasMaxFiles;
if ((maxFiles < 12) || (maxFiles > 500))
maxFiles = 12;
isEditH = thePrefs.wasEditH;
isEditV = thePrefs.wasEditV;
isMapH = thePrefs.wasMapH;
isMapV = thePrefs.wasMapV;
mapRoomsWide = thePrefs.wasMapWide;
mapRoomsHigh = thePrefs.wasMapHigh;
isToolsH = thePrefs.wasToolsH;
isToolsV = thePrefs.wasToolsV;
isLinkH = thePrefs.wasLinkH;
isLinkV = thePrefs.wasLinkV;
isCoordH = thePrefs.wasCoordH;
isCoordV = thePrefs.wasCoordV;
mapLeftRoom = thePrefs.isMapLeft;
mapTopRoom = thePrefs.isMapTop;
wasFloor = thePrefs.wasFloor;
wasSuite = thePrefs.wasSuite;
numSMWarnings = thePrefs.smWarnings;
autoRoomEdit = thePrefs.wasAutoEdit;
isMapOpen = thePrefs.wasMapOpen;
isToolsOpen = thePrefs.wasToolsOpen;
isCoordOpen = thePrefs.wasCoordOpen;
numNeighbors = thePrefs.wasNumNeighbors;
toolMode = thePrefs.wasToolGroup;
doAutoDemo = thePrefs.wasDoAutoDemo;
isEscPauseKey = thePrefs.wasEscPauseKey;
isAutoScale = thePrefs.wasAutoScale;
isUseICCProfile = thePrefs.wasUseICCProfile;
doBackground = thePrefs.wasDoBackground;
doPrettyMap = thePrefs.wasPrettyMap;
doBitchDialogs = thePrefs.wasBitchDialogs;
if (modulePrefs)
ApplyModulePrefs(&modulePrefs);
globalModulePrefs.Dispose();
globalModulePrefs = modulePrefs;
modulePrefs = nullptr;
}
else
{
#ifdef COMPILEDEMO
PasStringCopy("\pDemo House", thisHouseName);
#else
PasStringCopy(PSTR("Slumberland"), thisHouseName);
#endif
PasStringCopy(PSTR("lf arrow"), leftName);
PasStringCopy(PSTR("rt arrow"), rightName);
PasStringCopy(PSTR("dn arrow"), batteryName);
PasStringCopy(PSTR("up arrow"), bandName);
PasStringCopy(PSTR("Your Name"), highName);
PasStringCopy(PSTR("Your Message Here"), highBanner);
theGlider.leftKey = PL_KEY_SPECIAL(kLeftArrow);
theGlider.rightKey = PL_KEY_SPECIAL(kRightArrow);
theGlider.battKey = PL_KEY_SPECIAL(kDownArrow);
theGlider.bandKey = PL_KEY_SPECIAL(kUpArrow);
theGlider.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 0);
theGlider.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 0);
theGlider.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 0);
theGlider.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 0);
theGlider.gamepadFlipKey = PL_KEY_GAMEPAD_BUTTON(kFaceUp, 0);
theGlider.gamepadFaceRightKey = PL_KEY_GAMEPAD_BUTTON(kRightBumper, 0);
theGlider.gamepadFaceLeftKey = PL_KEY_GAMEPAD_BUTTON(kLeftBumper, 0);
UnivGetSoundVolume(&isVolume, thisMac.hasSM3);
if (isVolume < 1)
isVolume = 1;
else if (isVolume > 3)
isVolume = 3;
isDepthPref = kSwitchIfNeeded;
isSoundOn = true;
isMusicOn = true;
isPlayMusicIdle = true;
isPlayMusicGame = true;
isHouseChecks = true;
doZooms = true;
quickerTransitions = false;
numNeighbors = 9;
isDoColorFade = true;
maxFiles = 48;
willMaxFiles = 48;
isEditH = 3;
isEditV = 41;
isMapH = 3;
// isMapV = qd.screenBits.bounds.bottom - 100;
isMapV = 100;
mapRoomsWide = 15;
mapRoomsHigh = 4;
// isToolsH = qd.screenBits.bounds.right - 120;
isToolsH = 100;
isToolsV = 35;
isLinkH = 50;
isLinkV = 80;
// isCoordH = qd.screenBits.bounds.right - 55;
isCoordH = 50;
isCoordV = 204;
mapLeftRoom = 60;
mapTopRoom = 50;
wasFloor = 0;
wasSuite = 0;
numSMWarnings = 0;
autoRoomEdit = true;
isMapOpen = true;
isToolsOpen = true;
isCoordOpen = false;
toolMode = kBlowerMode;
doAutoDemo = true;
isEscPauseKey = false;
isAutoScale = true;
isUseICCProfile = true;
doBackground = false;
doPrettyMap = false;
doBitchDialogs = true;
IGpDisplayDriver *displayDriver = PortabilityLayer::HostDisplayDriver::GetInstance();
if (!displayDriver->IsFullScreen())
displayDriver->RequestToggleFullScreen(0);
modulePrefs.Dispose();
}
if ((numNeighbors > 1) && (thisMac.constrainedScreen.right <= 512))
numNeighbors = 1;
UnivGetSoundVolume(&wasVolume, thisMac.hasSM3);
UnivSetSoundVolume(isVolume, thisMac.hasSM3);
if (isVolume == 0)
isSoundOn = false;
else
isSoundOn = true;
}
//-------------------------------------------------------------- WriteOutPrefs
// Called just before Glider PRO quits. This function writes outÉ
// the user preferences to disk.
void WriteOutPrefs (void)
{
prefsInfo thePrefs;
UnivGetSoundVolume(&isVolume, thisMac.hasSM3);
#ifdef COMPILEDEMO
PasStringCopy("\pDemo House", thePrefs.wasDefaultName);
#else
PasStringCopy(thisHouseName, thePrefs.wasDefaultName);
#endif
PasStringCopy(leftName, thePrefs.wasLeftName);
PasStringCopy(rightName, thePrefs.wasRightName);
PasStringCopy(batteryName, thePrefs.wasBattName);
PasStringCopy(bandName, thePrefs.wasBandName);
PasStringCopy(highName, thePrefs.wasHighName);
PasStringCopy(highBanner, thePrefs.wasHighBanner);
thePrefs.wasLeftMap = theGlider.leftKey;
thePrefs.wasRightMap = theGlider.rightKey;
thePrefs.wasBattMap = theGlider.battKey;
thePrefs.wasBandMap = theGlider.bandKey;
thePrefs.wasGPLeftMap = theGlider.gamepadLeftKey;
thePrefs.wasGPRightMap = theGlider.gamepadRightKey;
thePrefs.wasGPBattMap = theGlider.gamepadBattKey;
thePrefs.wasGPBandMap = theGlider.gamepadBandKey;
thePrefs.wasGPFlipMap = theGlider.gamepadFlipKey;
thePrefs.wasGPFaceLeftMap = theGlider.gamepadFaceLeftKey;
thePrefs.wasGPFaceRightMap = theGlider.gamepadFaceRightKey;
#ifndef COMPILEDEMO
#ifndef COMPILENOCP
thePrefs.encrypted = encryptedNumber;
thePrefs.fakeLong = Random();
#endif // COMPILENOCP
#endif // COMPILEDEMO
thePrefs.wasVolume = isVolume;
thePrefs.wasDepthPref = isDepthPref;
thePrefs.wasMusicOn = isMusicOn;
thePrefs.wasZooms = doZooms;
thePrefs.wasQuickTrans = quickerTransitions;
thePrefs.wasDoColorFade = isDoColorFade;
thePrefs.wasIdleMusic = isPlayMusicIdle;
thePrefs.wasGameMusic = isPlayMusicGame;
thePrefs.wasHouseChecks = isHouseChecks;
thePrefs.wasMaxFiles = willMaxFiles;
thePrefs.wasEditH = isEditH;
thePrefs.wasEditV = isEditV;
thePrefs.wasMapH = isMapH;
thePrefs.wasMapV = isMapV;
thePrefs.wasMapWide = mapRoomsWide;
thePrefs.wasMapHigh = mapRoomsHigh;
thePrefs.wasToolsH = isToolsH;
thePrefs.wasToolsV = isToolsV;
thePrefs.isMapLeft = mapLeftRoom;
thePrefs.isMapTop = mapTopRoom;
thePrefs.wasFloor = wasFloor;
thePrefs.wasSuite = wasSuite;
thePrefs.wasLinkH = isLinkH;
thePrefs.wasLinkV = isLinkV;
thePrefs.wasCoordH = isCoordH;
thePrefs.wasCoordV = isCoordV;
thePrefs.smWarnings = numSMWarnings;
thePrefs.wasAutoEdit = autoRoomEdit;
thePrefs.wasMapOpen = isMapOpen;
thePrefs.wasToolsOpen = isToolsOpen;
thePrefs.wasCoordOpen = isCoordOpen;
thePrefs.wasNumNeighbors = numNeighbors;
thePrefs.wasToolGroup = toolMode;
thePrefs.wasDoAutoDemo = doAutoDemo;
thePrefs.wasEscPauseKey = isEscPauseKey;
thePrefs.wasAutoScale = isAutoScale;
thePrefs.wasUseICCProfile = isUseICCProfile;
thePrefs.wasDoBackground = doBackground;
thePrefs.wasPrettyMap = doPrettyMap;
thePrefs.wasBitchDialogs = doBitchDialogs;
THandle<void> modulePrefs;
if (!SaveModulePrefs(globalModulePrefs, &modulePrefs) || !SavePrefs(&thePrefs, &modulePrefs, kPrefsVersion))
SysBeep(1);
modulePrefs.Dispose();
UnivSetSoundVolume(wasVolume, thisMac.hasSM3);
}
//-------------------------------------------------------------- main
// Here is main(). The first function called when Glider PRO comes up.
int gpAppMain()
{
// long wasSeed;
long theErr;
PLError_t fileErr;
Boolean whoCares, copyGood;
PL_Init();
ToolBoxInit();
CheckOurEnvirons();
InstallResolutionHandler();
if (!thisMac.hasColor)
RedAlert(kErrNeedColorQD);
if (!thisMac.hasSystem7)
RedAlert(kErrNeedSystem7);
if (thisMac.numScreens == 0)
RedAlert(kErrNeed16Or256Colors);
// dataResFile = OpenResFile("\pMermaid");
SetUpAppleEvents();
LoadCursors();
ReadInPrefs();
SpinCursor(2); // Tick once to let the display driver flush any resolution changes from prefs
FlushResolutionChange();
#if defined COMPILEDEMO
copyGood = true;
#elif defined COMPILENOCP
// didValidation = false;
copyGood = true;
#else
didValidation = false;
copyGood = ValidInstallation(true);
if (!copyGood)
encryptedNumber = 0L;
else if (didValidation)
WriteOutPrefs(); SpinCursor(3);
#endif
// if ((thisMac.numScreens > 1) && (isUseSecondScreen))
// ReflectSecondMonitorEnvirons(false, true, true);
HandleDepthSwitching();
VariableInit(); SpinCursor(2);
CheckMemorySize();
GetExtraCursors(); SpinCursor(2);
InitMarquee();
CreatePointers(); SpinCursor(2);
InitSrcRects();
CreateOffscreens(); SpinCursor(2);
OpenMainWindow();
if (isDoColorFade)
PortabilityLayer::WindowManager::GetInstance()->SetWindowDesaturation(mainWindow, 1.0);
InitSound(); SpinCursor(2);
InitMusic(); SpinCursor(2);
BuildHouseList();
if (OpenHouse())
whoCares = ReadHouse();
PlayPrioritySound(kBirdSound, kBirdPriority);
DelayTicks(6);
InitializeMenus(); InitCursor();
#if BUILD_ARCADE_VERSION
// HideMenuBarOld();
#endif
if (isDoColorFade)
WashColorIn();
UpdateMainWindow();
while (!quitting) // this is the main loop
HandleEvent();
/*
#if BUILD_ARCADE_VERSION
ShowMenuBarOld();
#endif
*/
KillMusic();
KillSound();
if (houseOpen)
{
if (!CloseHouse())
{
CloseHouseResFork();
houseStream->Close();
houseOpen = false;
}
}
WriteOutPrefs();
PL_DEAD(FlushEvents());
// theErr = LoadScrap();
return 0;
}