Files
Aerofoil/PortabilityLayer/PLKeyEncoding.h

66 lines
2.4 KiB
C++

#pragma once
#include "GpVOSEvent.h"
#include "GpBitfield.h"
struct GpKeyboardInputEvent;
enum KeyEventType
{
KeyEventType_Special,
KeyEventType_ASCII,
KeyEventType_MacRoman,
KeyEventType_NumPadNumber,
KeyEventType_NumPadSpecial,
KeyEventType_FKey,
KeyEventType_EitherSpecial,
KeyEventType_GamepadButton,
KeyEventType_Count,
};
namespace KeyEventEitherSpecialCategories
{
enum KeyEventEitherSpecialCategory
{
kControl,
kAlt,
kShift,
};
}
#define PL_INPUT_MAX_PLAYERS 2
#define PL_INPUT_PLAYER_INDEX_BITS 1
#define PL_INPUT_TYPE_CODE_BITS 3
#define PL_KEY_SPECIAL(k) ((KeyEventType_Special) | ((GpKeySpecials::k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_SPECIAL_ENCODE(k) ((KeyEventType_Special) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_ASCII(k) ((KeyEventType_ASCII) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_MACROMAN(k) ((KeyEventType_MacRoman) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_NUMPAD_NUMBER(k) ((KeyEventType_NumPadNumber) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_NUMPAD_SPECIAL(k) ((KeyEventType_NumPadSpecial) | ((GpKeySpecials::k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_NUMPAD_SPECIAL_ENCODE(k) ((KeyEventType_NumPadSpecial) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_FKEY(k) ((KeyEventType_FKey) | ((k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_EITHER_SPECIAL(k) ((KeyEventType_EitherSpecial) | ((KeyEventEitherSpecialCategories::k) << PL_INPUT_TYPE_CODE_BITS))
#define PL_KEY_GAMEPAD_BUTTON(k, pl) ((KeyEventType_GamepadButton) | (pl << PL_INPUT_TYPE_CODE_BITS) | ((GpGamepadButtons::k) << (PL_INPUT_TYPE_CODE_BITS + PL_INPUT_PLAYER_INDEX_BITS)))
#define PL_KEY_GAMEPAD_BUTTON_ENCODE(k, pl) ((KeyEventType_GamepadButton) | (pl << PL_INPUT_TYPE_CODE_BITS) | ((k) << (PL_INPUT_TYPE_CODE_BITS + PL_INPUT_PLAYER_INDEX_BITS)))
#define PL_KEY_GET_EVENT_TYPE(k) (static_cast<KeyEventType>(k & ((1 << PL_INPUT_TYPE_CODE_BITS) - 1)))
#define PL_KEY_GET_VALUE(k) ((k) >> PL_INPUT_TYPE_CODE_BITS)
intptr_t PackVOSKeyCode(const GpKeyboardInputEvent &evt);
struct KeyDownStates
{
GpBitfield<GpKeySpecials::kCount> m_special;
GpBitfield<128> m_ascii;
GpBitfield<128> m_macRoman;
GpBitfield<10> m_numPadNumber;
GpBitfield<GpNumPadSpecials::kCount> m_numPadSpecial;
GpBitfield<GpFKeyMaximumInclusive> m_fKey;
GpBitfield<GpGamepadButtons::kCount> m_gamepadButtons[PL_INPUT_MAX_PLAYERS];
bool IsSet(intptr_t packedVOSCode) const;
};