Files
Aerofoil/GpAudioDriver_XAudio2/GpAudioDriverXAudio2.cpp

85 lines
1.8 KiB
C++

#include "GpAudioDriverXAudio2.h"
#include "GpAudioChannelXAudio2.h"
#include <xaudio2.h>
void GpAudioDriverXAudio2::Shutdown()
{
delete this;
}
const GpAudioDriverProperties &GpAudioDriverXAudio2::GetProperties() const
{
return m_properties;
}
IXAudio2 *GpAudioDriverXAudio2::GetXA2() const
{
return m_xa2;
}
IXAudio2MasteringVoice *GpAudioDriverXAudio2::GetMasteringVoice() const
{
return m_mv;
}
unsigned int GpAudioDriverXAudio2::GetRealSampleRate() const
{
return m_realSampleRate;
}
GpAudioDriverXAudio2 *GpAudioDriverXAudio2::Create(const GpAudioDriverProperties &properties)
{
IXAudio2 *xa = nullptr;
IXAudio2MasteringVoice *mv = nullptr;
const unsigned int realSampleRate = (properties.m_sampleRate + 50) / XAUDIO2_QUANTUM_DENOMINATOR * XAUDIO2_QUANTUM_DENOMINATOR;
if (CoInitializeEx(nullptr, COINIT_MULTITHREADED) != S_OK)
{
CoUninitialize();
return nullptr;
}
UINT flags = 0;
if (properties.m_debug)
flags |= XAUDIO2_DEBUG_ENGINE;
if (FAILED(XAudio2Create(&xa, flags, XAUDIO2_DEFAULT_PROCESSOR)))
{
CoUninitialize();
return nullptr;
}
if (FAILED(xa->CreateMasteringVoice(&mv, 2, realSampleRate, 0, nullptr, nullptr, AudioCategory_GameEffects)))
{
CoUninitialize();
xa->Release();
return nullptr;
}
return new GpAudioDriverXAudio2(properties, realSampleRate, xa, mv);
}
IGpAudioChannel *GpAudioDriverXAudio2::CreateChannel()
{
return GpAudioChannelXAudio2::Create(this);
}
GpAudioDriverXAudio2::GpAudioDriverXAudio2(const GpAudioDriverProperties &properties, unsigned int realSampleRate, IXAudio2* xa2, IXAudio2MasteringVoice *mv)
: m_properties(properties)
, m_realSampleRate(realSampleRate)
, m_xa2(xa2)
, m_mv(mv)
{
}
GpAudioDriverXAudio2::~GpAudioDriverXAudio2()
{
m_mv->DestroyVoice();
m_xa2->Release();
CoUninitialize();
}