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Aerofoil/GpApp/SavedGames.cpp

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//============================================================================
//----------------------------------------------------------------------------
// SavedGames.c
//----------------------------------------------------------------------------
//============================================================================
#include "PLDialogs.h"
#include "PLStringCompare.h"
#include "DialogManager.h"
#include "Externs.h"
#include "FileManager.h"
#include "House.h"
#include "IOStream.h"
#include "InputManager.h"
#include "MacFileInfo.h"
#include "MemoryManager.h"
#include <assert.h>
#define kSavedGameVersion 0x0200
void SavedGameMismatchError (StringPtr);
gameType smallGame;
extern VFileSpec *theHousesSpecs;
extern short numStarsRemaining, thisHouseIndex;
extern Boolean twoPlayerGame;
//============================================================== Functions
//-------------------------------------------------------------- SaveGame2
void SaveGame2 (void)
{
// Bringing up the save file UI can cause key/mouse events to be missed, resulting in state being stuck when this comes back.
// To avoid that, clear all state here.
PortabilityLayer::InputManager::GetInstance()->ClearState();
Str255 gameNameStr;
Size byteCount;
houseType *thisHousePtr;
roomType *srcRoom;
savedRoom *destRoom;
gamePtr savedGame;
short r, i, numRooms;
char wasState;
PortabilityLayer::IOStream *gameStream = nullptr;
PortabilityLayer::MemoryManager *mm = PortabilityLayer::MemoryManager::GetInstance();
PortabilityLayer::FileManager *fm = PortabilityLayer::FileManager::GetInstance();
FlushEvents(everyEvent, 0);
thisHousePtr = *thisHouse;
numRooms = thisHousePtr->nRooms;
byteCount = sizeof(game2Type) + sizeof(savedRoom) * numRooms;
savedGame = (gamePtr)mm->Alloc(byteCount);
if (savedGame == nil)
{
YellowAlert(kYellowFailedSaveGame, PLErrors::kOutOfMemory);
return;
}
memset(savedGame, 0, byteCount);
GetFirstWordOfString(thisHouseName, gameNameStr);
if (gameNameStr[0] > 23)
gameNameStr[0] = 23;
PasStringConcat(gameNameStr, PSTR(" Game"));
VFileSpec spec;
spec.m_dir = PortabilityLayer::VirtualDirectories::kUserSaves;
spec.m_name[0] = 0;
char savePath[sizeof(spec.m_name) + 1];
size_t savePathLength = 0;
if (!fm->PromptSaveFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name), PLPasStr(gameNameStr)))
{
mm->Release(savedGame);
return;
}
assert(savePathLength < sizeof(spec.m_name) - 1);
spec.m_name[0] = static_cast<uint8_t>(savePathLength);
memcpy(spec.m_name + 1, savePath, savePathLength);
if (fm->FileExists(spec.m_dir, PLPasStr(spec.m_name)))
{
if (!fm->DeleteFile(spec.m_dir, spec.m_name))
{
CheckFileError(PLErrors::kAccessDenied, PSTR("Saved Game"));
return;
}
}
thisHousePtr = *thisHouse;
savedGame->house = theHousesSpecs[thisHouseIndex];
savedGame->version = kSavedGameVersion;
savedGame->wasStarsLeft = numStarsRemaining;
savedGame->timeStamp = thisHousePtr->timeStamp;
savedGame->where.h = theGlider.dest.left;
savedGame->where.v = theGlider.dest.top;
savedGame->score = theScore;
savedGame->unusedLong = 0L;
savedGame->unusedLong2 = 0L;
savedGame->energy = batteryTotal;
savedGame->bands = bandsTotal;
savedGame->roomNumber = thisRoomNumber;
savedGame->gliderState = theGlider.mode;
savedGame->numGliders = mortals;
savedGame->foil = foilTotal;
savedGame->nRooms = numRooms;
savedGame->facing = theGlider.facing;
savedGame->showFoil = showFoil;
for (r = 0; r < numRooms; r++)
{
destRoom = &(savedGame->savedData[r]);
srcRoom = &(thisHousePtr->rooms[r]);
destRoom->unusedShort = 0;
destRoom->unusedByte = 0;
destRoom->visited = srcRoom->visited;
for (i = 0; i < kMaxRoomObs; i++)
destRoom->objects[i] = srcRoom->objects[i];
}
PLError_t theErr = fm->CreateFileAtCurrentTime(spec.m_dir, spec.m_name, 'ozm5', 'gliG');
if (CheckFileError(theErr, PSTR("Saved Game")))
{
theErr = fm->OpenFileData(spec.m_dir, spec.m_name, PortabilityLayer::EFilePermission_Write, gameStream);
if (CheckFileError(theErr, PSTR("Saved Game")))
{
if (gameStream->Write(savedGame, byteCount) != byteCount)
{
CheckFileError(PLErrors::kIOError, PSTR("Saved Game"));
}
gameStream->Close();
}
}
mm->Release(savedGame);
}
//-------------------------------------------------------------- SavedGameMismatchError
void SavedGameMismatchError (StringPtr gameName)
{
#define kSavedGameErrorAlert 1044
short whoCares;
InitCursor();
// CenterAlert(kSavedGameErrorAlert);
DialogTextSubstitutions substitutions(gameName, thisHouseName, PSTR(""), PSTR(""));
whoCares = PortabilityLayer::DialogManager::GetInstance()->DisplayAlert(kSavedGameErrorAlert, &substitutions);
}
//-------------------------------------------------------------- OpenSavedGame
Boolean OpenSavedGame (void)
{
houseType *thisHousePtr;
roomType *destRoom;
savedRoom *srcRoom;
gamePtr savedGame;
short r, i, gameRefNum;
char wasState;
PortabilityLayer::FileManager *fm = PortabilityLayer::FileManager::GetInstance();
PortabilityLayer::MemoryManager *mm = PortabilityLayer::MemoryManager::GetInstance();
VFileSpec spec;
spec.m_dir = PortabilityLayer::VirtualDirectories::kUserSaves;
spec.m_name[0] = 0;
char savePath[sizeof(spec.m_name) + 1];
size_t savePathLength = 0;
if (!fm->PromptOpenFile(spec.m_dir, savePath, savePathLength, sizeof(spec.m_name)))
return false;
assert(savePathLength < sizeof(spec.m_name) - 1);
spec.m_name[0] = static_cast<uint8_t>(savePathLength);
memcpy(spec.m_name + 1, savePath, savePathLength);
PortabilityLayer::MacFileProperties props;
if (!fm->ReadFileProperties(spec.m_dir, spec.m_name, props))
return false;
if (memcmp(props.m_fileType, "gliG", 4))
return false;
PortabilityLayer::IOStream *gameStream = nullptr;
PLError_t theErr = fm->OpenFileData(spec.m_dir, spec.m_name, PortabilityLayer::EFilePermission_Read, gameStream);
if (!CheckFileError(theErr, PSTR("Saved Game")))
return(false);
const PortabilityLayer::UFilePos_t fileSizeFP = gameStream->Size();
if (fileSizeFP > SIZE_MAX)
{
gameStream->Close();
return false;
}
const size_t byteCount = static_cast<size_t>(fileSizeFP);
savedGame = (gamePtr)mm->Alloc(byteCount);
if (savedGame == nil)
{
YellowAlert(kYellowFailedSaveGame, PLErrors::kOutOfMemory);
gameStream->Close();
return(false);
}
if (gameStream->Read(savedGame, byteCount) != byteCount)
{
CheckFileError(PLErrors::kIOError, PSTR("Saved Game"));
mm->Release(savedGame);
gameStream->Close();
return(false);
}
thisHousePtr = *thisHouse;
if (!StrCmp::Equal(savedGame->house.m_name, thisHouseName))
{
SavedGameMismatchError(savedGame->house.m_name);
mm->Release(savedGame);
gameStream->Close();
return(false);
}
else if (thisHousePtr->timeStamp != savedGame->timeStamp)
{
YellowAlert(kYellowSavedTimeWrong, 0);
mm->Release(savedGame);
gameStream->Close();
return(false);
}
else if (savedGame->version != kSavedGameVersion)
{
YellowAlert(kYellowSavedVersWrong, kSavedGameVersion);
mm->Release(savedGame);
gameStream->Close();
return(false);
}
else if (savedGame->nRooms != thisHousePtr->nRooms)
{
YellowAlert(kYellowSavedRoomsWrong, savedGame->nRooms - thisHousePtr->nRooms);
mm->Release(savedGame);
gameStream->Close();
return(false);
}
else
{
smallGame.wasStarsLeft = savedGame->wasStarsLeft;
smallGame.where.h = savedGame->where.h;
smallGame.where.v = savedGame->where.v;
smallGame.score = savedGame->score;
smallGame.unusedLong = savedGame->unusedLong;
smallGame.unusedLong2 = savedGame->unusedLong2;
smallGame.energy = savedGame->energy;
smallGame.bands = savedGame->bands;
smallGame.roomNumber = savedGame->roomNumber;
smallGame.gliderState = savedGame->gliderState;
smallGame.numGliders = savedGame->numGliders;
smallGame.foil = savedGame->foil;
smallGame.unusedShort = 0;
smallGame.facing = savedGame->facing;
smallGame.showFoil = savedGame->showFoil;
for (r = 0; r < savedGame->nRooms; r++)
{
srcRoom = &(savedGame->savedData[r]);
destRoom = &(thisHousePtr->rooms[r]);
destRoom->visited = srcRoom->visited;
for (i = 0; i < kMaxRoomObs; i++)
destRoom->objects[i] = srcRoom->objects[i];
}
}
mm->Release(savedGame);
gameStream->Close();
return (true);
}
//-------------------------------------------------------------- SaveGame
// This is probably about 3 days away from becoming the "old" function<6F>
// for saving games.
#if 0
void SaveGame (Boolean doSave)
{
houseType *thisHousePtr;
UInt32 stamp;
char wasState;
if (twoPlayerGame)
return;
thisHousePtr = *thisHouse;
if (doSave)
{
thisHousePtr->savedGame.version = kSavedGameVersion;
thisHousePtr->savedGame.wasStarsLeft = numStarsRemaining;
GetDateTime(&stamp);
thisHousePtr->savedGame.timeStamp = (long)stamp;
thisHousePtr->savedGame.where.h = theGlider.dest.left;
thisHousePtr->savedGame.where.v = theGlider.dest.top;
thisHousePtr->savedGame.score = theScore;
thisHousePtr->savedGame.unusedLong = 0L;
thisHousePtr->savedGame.unusedLong2 = 0L;
thisHousePtr->savedGame.energy = batteryTotal;
thisHousePtr->savedGame.bands = bandsTotal;
thisHousePtr->savedGame.roomNumber = thisRoomNumber;
thisHousePtr->savedGame.gliderState = theGlider.mode;
thisHousePtr->savedGame.numGliders = mortals;
thisHousePtr->savedGame.foil = foilTotal;
thisHousePtr->savedGame.unusedShort = 0;
thisHousePtr->savedGame.facing = theGlider.facing;
thisHousePtr->savedGame.showFoil = showFoil;
thisHousePtr->hasGame = true;
}
else
{
thisHousePtr->hasGame = false;
}
if (doSave)
{
if (!WriteHouse(theMode == kEditMode))
YellowAlert(kYellowFailedWrite, 0);
}
}
#endif