mirror of
https://github.com/elasota/Aerofoil.git
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92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
#include <SDL.h>
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#include "SDL_main.h"
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#include "GpMain.h"
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#include "GpAudioDriverFactory.h"
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#include "GpDisplayDriverFactory.h"
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#include "GpGlobalConfig.h"
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#include "GpFileSystem_Web.h"
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#include "GpLogDriver_Web.h"
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#include "GpFontHandlerFactory.h"
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#include "GpInputDriverFactory.h"
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#include "GpAppInterface.h"
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#include "GpSystemServices_Web.h"
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#include "GpVOSEvent.h"
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#include "GpX.h"
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#include "IGpFileSystem.h"
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#include "IGpThreadEvent.h"
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#include "IGpVOSEventQueue.h"
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#include <string>
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GpXGlobals g_gpXGlobals;
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extern "C" IGpFontHandler *GpDriver_CreateFontHandler_FreeType2(const GpFontHandlerProperties &properties);
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IGpDisplayDriver *GpDriver_CreateDisplayDriver_SDL_GL2(const GpDisplayDriverProperties &properties);
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IGpAudioDriver *GpDriver_CreateAudioDriver_SDL(const GpAudioDriverProperties &properties);
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IGpInputDriver *GpDriver_CreateInputDriver_SDL2_Gamepad(const GpInputDriverProperties &properties);
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int main(int argc, char* argv[])
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{
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GpLogDriver_Web::Init();
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IGpLogDriver *logger = GpLogDriver_Web::GetInstance();
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#if GP_ASYNCIFY_PARANOID
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SDL_SetHint(SDL_HINT_EMSCRIPTEN_ASYNCIFY, "0");
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#endif
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0)
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return -1;
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "Starting filesystem...");
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GpFileSystem_Web::GetInstance()->Init();
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GpDriverCollection *drivers = GpAppInterface_Get()->PL_GetDriverCollection();
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "Setting up drivers...");
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drivers->SetDriver<GpDriverIDs::kFileSystem>(GpFileSystem_Web::GetInstance());
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drivers->SetDriver<GpDriverIDs::kSystemServices>(GpSystemServices_Web::GetInstance());
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drivers->SetDriver<GpDriverIDs::kLog>(GpLogDriver_Web::GetInstance());
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g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_SDL_GL2;
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g_gpGlobalConfig.m_audioDriverType = EGpAudioDriverType_SDL2;
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g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_None;
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EGpInputDriverType inputDrivers[] =
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{
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EGpInputDriverType_SDL2_Gamepad
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};
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g_gpGlobalConfig.m_inputDriverTypes = inputDrivers;
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g_gpGlobalConfig.m_numInputDrivers = sizeof(inputDrivers) / sizeof(inputDrivers[0]);
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g_gpGlobalConfig.m_osGlobals = &g_gpXGlobals;
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g_gpGlobalConfig.m_logger = logger;
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g_gpGlobalConfig.m_systemServices = GpSystemServices_Web::GetInstance();
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GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_SDL_GL2, GpDriver_CreateDisplayDriver_SDL_GL2);
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GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_SDL2, GpDriver_CreateAudioDriver_SDL);
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GpInputDriverFactory::RegisterInputDriverFactory(EGpInputDriverType_SDL2_Gamepad, GpDriver_CreateInputDriver_SDL2_Gamepad);
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "SDL environment configured, starting up");
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int returnCode = GpMain::Run();
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "SDL environment exited with code %i, cleaning up", returnCode);
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SDL_Quit();
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return returnCode;
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}
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