Files
Aerofoil/AerofoilSDL/GpMain_SDL_Win32.cpp
2021-03-18 17:08:11 -04:00

108 lines
3.7 KiB
C++

#include "SDL.h"
#include "GpMain.h"
#include "GpAudioDriverFactory.h"
#include "GpDisplayDriverFactory.h"
#include "GpGlobalConfig.h"
#include "GpFiber_Win32.h"
#include "GpFileSystem_Win32.h"
#include "GpLogDriver_Win32.h"
#include "GpFontHandlerFactory.h"
#include "GpInputDriverFactory.h"
#include "GpAppInterface.h"
#include "GpSystemServices_Win32.h"
#include "GpVOSEvent.h"
#include "IGpFileSystem.h"
#include "IGpThreadEvent.h"
#include "IGpVOSEventQueue.h"
#include "GpWindows.h"
#include "resource.h"
#include <shellapi.h>
#include <stdio.h>
#include <windowsx.h>
GpWindowsGlobals g_gpWindowsGlobals;
extern "C" __declspec(dllimport) IGpFontHandler *GpDriver_CreateFontHandler_FreeType2(const GpFontHandlerProperties &properties);
IGpDisplayDriver *GpDriver_CreateDisplayDriver_SDL_GL2(const GpDisplayDriverProperties &properties);
IGpAudioDriver *GpDriver_CreateAudioDriver_SDL(const GpAudioDriverProperties &properties);
IGpInputDriver *GpDriver_CreateInputDriver_SDL2_Gamepad(const GpInputDriverProperties &properties);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0)
return -1;
LPWSTR cmdLine = GetCommandLineW();
int nArgs;
LPWSTR *cmdLineArgs = CommandLineToArgvW(cmdLine, &nArgs);
for (int i = 1; i < nArgs; i++)
{
if (!wcscmp(cmdLineArgs[i], L"-diagnostics"))
GpLogDriver_Win32::Init();
if (!wcscmp(cmdLineArgs[i], L"-touchscreensimulation"))
GpSystemServices_Win32::GetInstance()->SetTouchscreenSimulation(true);
}
IGpLogDriver *logger = GpLogDriver_Win32::GetInstance();
GpDriverCollection *drivers = GpAppInterface_Get()->PL_GetDriverCollection();
drivers->SetDriver<GpDriverIDs::kFileSystem>(GpFileSystem_Win32::GetInstance());
drivers->SetDriver<GpDriverIDs::kSystemServices>(GpSystemServices_Win32::GetInstance());
drivers->SetDriver<GpDriverIDs::kLog>(GpLogDriver_Win32::GetInstance());
g_gpWindowsGlobals.m_hInstance = hInstance;
g_gpWindowsGlobals.m_hPrevInstance = hPrevInstance;
g_gpWindowsGlobals.m_cmdLine = cmdLine;
g_gpWindowsGlobals.m_cmdLineArgc = nArgs;
g_gpWindowsGlobals.m_cmdLineArgv = cmdLineArgs;
g_gpWindowsGlobals.m_nCmdShow = nCmdShow;
g_gpWindowsGlobals.m_baseDir = GpFileSystem_Win32::GetInstance()->GetBasePath();
g_gpWindowsGlobals.m_hwnd = nullptr;
g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_SDL_GL2;
g_gpGlobalConfig.m_audioDriverType = EGpAudioDriverType_SDL2;
g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_FreeType2;
EGpInputDriverType inputDrivers[] =
{
EGpInputDriverType_SDL2_Gamepad
};
g_gpGlobalConfig.m_inputDriverTypes = inputDrivers;
g_gpGlobalConfig.m_numInputDrivers = sizeof(inputDrivers) / sizeof(inputDrivers[0]);
g_gpGlobalConfig.m_osGlobals = &g_gpWindowsGlobals;
g_gpGlobalConfig.m_logger = logger;
g_gpGlobalConfig.m_systemServices = GpSystemServices_Win32::GetInstance();
GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_SDL_GL2, GpDriver_CreateDisplayDriver_SDL_GL2);
GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_SDL2, GpDriver_CreateAudioDriver_SDL);
GpInputDriverFactory::RegisterInputDriverFactory(EGpInputDriverType_SDL2_Gamepad, GpDriver_CreateInputDriver_SDL2_Gamepad);
GpFontHandlerFactory::RegisterFontHandlerFactory(EGpFontHandlerType_FreeType2, GpDriver_CreateFontHandler_FreeType2);
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "SDL environment configured, starting up");
int returnCode = GpMain::Run();
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "SDL environment exited with code %i, cleaning up", returnCode);
LocalFree(cmdLineArgs);
return returnCode;
}