Files
Aerofoil/ShaderSrc/DrawQuadPaletteP.hlsl
2019-12-21 18:40:17 -05:00

23 lines
579 B
HLSL

#include "DrawQuad.h"
SamplerState nearestNeighborSampler : register(s0);
Texture2D<uint> surfaceTexture : register(t0);
Texture1D<float4> paletteTexture : register(t1);
struct SDrawQuadPixelOutput
{
float4 color : SV_TARGET;
};
SDrawQuadPixelOutput PSMain(SDrawQuadPixelInput input)
{
int2 texCoord = input.texCoord.xy;
uint surfaceColor = surfaceTexture.Load(int3(texCoord, 0)).r;
float3 paletteColor = paletteTexture.Load(int2(surfaceColor, 0)).rgb;
SDrawQuadPixelOutput result;
result.color = float4(paletteColor.rgb, 1.0);
return result;
}