mirror of
https://github.com/elasota/Aerofoil.git
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431 lines
13 KiB
C++
431 lines
13 KiB
C++
//============================================================================
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//----------------------------------------------------------------------------
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// Glider PRO 1.0.4
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// by john calhoun
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//----------------------------------------------------------------------------
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//============================================================================
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#include "PLApplication.h"
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#include "PLKeyEncoding.h"
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#include "Externs.h"
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#include "Environ.h"
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#include "HostDisplayDriver.h"
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#include "IGpDisplayDriver.h"
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#include "GpIOStream.h"
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#include "House.h"
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#include "WindowManager.h"
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#define kPrefsVersion 0x0038
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void ReadInPrefs (void);
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void WriteOutPrefs (void);
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int main(int argc, const char **argv);
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short isVolume, wasVolume;
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short isDepthPref, dataResFile, numSMWarnings;
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Boolean quitting, doZooms, quickerTransitions, isAutoScale, isUseICCProfile;
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extern Str31 highBanner;
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extern Str15 leftName, rightName, batteryName, bandName;
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extern Str15 highName;
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//extern long encryptedNumber;
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extern short maxFiles, numNeighbors, willMaxFiles;
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extern GpIOStream *houseStream;
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extern short isEditH, isEditV, isMapH, isMapV;
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extern short isToolsH, isToolsV, isCoordH, isCoordV;
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extern short isLinkH, isLinkV, toolMode, mapLeftRoom, mapTopRoom;
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extern short mapRoomsWide, mapRoomsHigh, wasFloor, wasSuite;
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extern Boolean isMusicOn, isSoundOn, isPlayMusicIdle, isHouseChecks;
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extern Boolean houseOpen, isDoColorFade, isEscPauseKey;
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extern Boolean autoRoomEdit, doAutoDemo, doBackground;
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extern Boolean isMapOpen, isToolsOpen, isCoordOpen;
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extern Boolean doPrettyMap, doBitchDialogs;
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//extern Boolean didValidation;
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THandle<void> globalModulePrefs;
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//============================================================== Functions
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//-------------------------------------------------------------- ReadInPrefs
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// Called only once when game launches - reads in the preferences savedÉ
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// from the last time Glider PRO was launched. If no prefs are found,É
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// it assigns default settings.
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void ReadInPrefs (void)
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{
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prefsInfo thePrefs;
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THandle<void> modulePrefs;
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if (LoadPrefs(&thePrefs, &modulePrefs, kPrefsVersion))
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{
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#ifdef COMPILEDEMO
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PasStringCopy("\pDemo House", thisHouseName);
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#else
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PasStringCopy(thePrefs.wasDefaultName, thisHouseName);
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#endif
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PasStringCopy(thePrefs.wasLeftName, leftName);
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PasStringCopy(thePrefs.wasRightName, rightName);
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PasStringCopy(thePrefs.wasBattName, batteryName);
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PasStringCopy(thePrefs.wasBandName, bandName);
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PasStringCopy(thePrefs.wasHighName, highName);
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PasStringCopy(thePrefs.wasHighBanner, highBanner);
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theGlider.leftKey = thePrefs.wasLeftMap;
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theGlider.rightKey = thePrefs.wasRightMap;
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theGlider.battKey = thePrefs.wasBattMap;
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theGlider.bandKey = thePrefs.wasBandMap;
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theGlider.gamepadLeftKey = thePrefs.wasGPLeftMap;
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theGlider.gamepadRightKey = thePrefs.wasGPRightMap;
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theGlider.gamepadBandKey = thePrefs.wasGPBandMap;
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theGlider.gamepadBattKey = thePrefs.wasGPBattMap;
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theGlider.gamepadFlipKey = thePrefs.wasGPFlipMap;
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theGlider.gamepadFaceRightKey = thePrefs.wasGPFaceRightMap;
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theGlider.gamepadFaceLeftKey = thePrefs.wasGPFaceLeftMap;
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#ifndef COMPILEDEMO
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#ifndef COMPILENOCP
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encryptedNumber = thePrefs.encrypted;
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#endif // COMPILENOCP
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#endif // COMPILEDEMO
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isVolume = thePrefs.wasVolume;
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isDepthPref = thePrefs.wasDepthPref;
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isMusicOn = thePrefs.wasMusicOn;
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doZooms = thePrefs.wasZooms;
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quickerTransitions = thePrefs.wasQuickTrans;
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isDoColorFade = thePrefs.wasDoColorFade;
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isPlayMusicIdle = thePrefs.wasIdleMusic;
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isPlayMusicGame = thePrefs.wasGameMusic;
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isHouseChecks = thePrefs.wasHouseChecks;
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maxFiles = thePrefs.wasMaxFiles;
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if ((maxFiles < 12) || (maxFiles > 500))
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maxFiles = 12;
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isEditH = thePrefs.wasEditH;
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isEditV = thePrefs.wasEditV;
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isMapH = thePrefs.wasMapH;
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isMapV = thePrefs.wasMapV;
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mapRoomsWide = thePrefs.wasMapWide;
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mapRoomsHigh = thePrefs.wasMapHigh;
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isToolsH = thePrefs.wasToolsH;
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isToolsV = thePrefs.wasToolsV;
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isLinkH = thePrefs.wasLinkH;
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isLinkV = thePrefs.wasLinkV;
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isCoordH = thePrefs.wasCoordH;
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isCoordV = thePrefs.wasCoordV;
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mapLeftRoom = thePrefs.isMapLeft;
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mapTopRoom = thePrefs.isMapTop;
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wasFloor = thePrefs.wasFloor;
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wasSuite = thePrefs.wasSuite;
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numSMWarnings = thePrefs.smWarnings;
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autoRoomEdit = thePrefs.wasAutoEdit;
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isMapOpen = thePrefs.wasMapOpen;
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isToolsOpen = thePrefs.wasToolsOpen;
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isCoordOpen = thePrefs.wasCoordOpen;
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numNeighbors = thePrefs.wasNumNeighbors;
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toolMode = thePrefs.wasToolGroup;
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doAutoDemo = thePrefs.wasDoAutoDemo;
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isEscPauseKey = thePrefs.wasEscPauseKey;
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isAutoScale = thePrefs.wasAutoScale;
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isUseICCProfile = thePrefs.wasUseICCProfile;
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doBackground = thePrefs.wasDoBackground;
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doPrettyMap = thePrefs.wasPrettyMap;
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doBitchDialogs = thePrefs.wasBitchDialogs;
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if (modulePrefs)
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ApplyModulePrefs(&modulePrefs);
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globalModulePrefs.Dispose();
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globalModulePrefs = modulePrefs;
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modulePrefs = nullptr;
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}
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else
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{
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#ifdef COMPILEDEMO
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PasStringCopy("\pDemo House", thisHouseName);
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#else
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PasStringCopy(PSTR("Slumberland"), thisHouseName);
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#endif
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PasStringCopy(PSTR("lf arrow"), leftName);
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PasStringCopy(PSTR("rt arrow"), rightName);
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PasStringCopy(PSTR("dn arrow"), batteryName);
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PasStringCopy(PSTR("up arrow"), bandName);
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PasStringCopy(PSTR("Your Name"), highName);
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PasStringCopy(PSTR("Your Message Here"), highBanner);
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theGlider.leftKey = PL_KEY_SPECIAL(kLeftArrow);
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theGlider.rightKey = PL_KEY_SPECIAL(kRightArrow);
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theGlider.battKey = PL_KEY_SPECIAL(kDownArrow);
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theGlider.bandKey = PL_KEY_SPECIAL(kUpArrow);
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theGlider.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 0);
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theGlider.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 0);
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theGlider.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 0);
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theGlider.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 0);
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theGlider.gamepadFlipKey = PL_KEY_GAMEPAD_BUTTON(kFaceUp, 0);
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theGlider.gamepadFaceRightKey = PL_KEY_GAMEPAD_BUTTON(kRightBumper, 0);
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theGlider.gamepadFaceLeftKey = PL_KEY_GAMEPAD_BUTTON(kLeftBumper, 0);
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UnivGetSoundVolume(&isVolume, thisMac.hasSM3);
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if (isVolume < 1)
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isVolume = 1;
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else if (isVolume > 3)
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isVolume = 3;
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isDepthPref = kSwitchIfNeeded;
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isSoundOn = true;
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isMusicOn = true;
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isPlayMusicIdle = true;
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isPlayMusicGame = true;
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isHouseChecks = true;
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doZooms = true;
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quickerTransitions = false;
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numNeighbors = 9;
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isDoColorFade = true;
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maxFiles = 48;
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willMaxFiles = 48;
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isEditH = 3;
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isEditV = 41;
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isMapH = 3;
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// isMapV = qd.screenBits.bounds.bottom - 100;
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isMapV = 100;
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mapRoomsWide = 15;
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mapRoomsHigh = 4;
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// isToolsH = qd.screenBits.bounds.right - 120;
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isToolsH = 100;
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isToolsV = 35;
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isLinkH = 50;
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isLinkV = 80;
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// isCoordH = qd.screenBits.bounds.right - 55;
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isCoordH = 50;
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isCoordV = 204;
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mapLeftRoom = 60;
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mapTopRoom = 50;
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wasFloor = 0;
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wasSuite = 0;
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numSMWarnings = 0;
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autoRoomEdit = true;
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isMapOpen = true;
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isToolsOpen = true;
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isCoordOpen = false;
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toolMode = kBlowerMode;
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doAutoDemo = true;
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isEscPauseKey = false;
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isAutoScale = true;
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isUseICCProfile = true;
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doBackground = false;
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doPrettyMap = false;
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doBitchDialogs = true;
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IGpDisplayDriver *displayDriver = PortabilityLayer::HostDisplayDriver::GetInstance();
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if (!displayDriver->IsFullScreen())
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displayDriver->RequestToggleFullScreen(0);
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modulePrefs.Dispose();
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}
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if ((numNeighbors > 1) && (thisMac.constrainedScreen.right <= 512))
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numNeighbors = 1;
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UnivGetSoundVolume(&wasVolume, thisMac.hasSM3);
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UnivSetSoundVolume(isVolume, thisMac.hasSM3);
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if (isVolume == 0)
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isSoundOn = false;
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else
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isSoundOn = true;
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}
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//-------------------------------------------------------------- WriteOutPrefs
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// Called just before Glider PRO quits. This function writes outÉ
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// the user preferences to disk.
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void WriteOutPrefs (void)
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{
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prefsInfo thePrefs;
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UnivGetSoundVolume(&isVolume, thisMac.hasSM3);
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#ifdef COMPILEDEMO
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PasStringCopy("\pDemo House", thePrefs.wasDefaultName);
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#else
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PasStringCopy(thisHouseName, thePrefs.wasDefaultName);
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#endif
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PasStringCopy(leftName, thePrefs.wasLeftName);
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PasStringCopy(rightName, thePrefs.wasRightName);
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PasStringCopy(batteryName, thePrefs.wasBattName);
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PasStringCopy(bandName, thePrefs.wasBandName);
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PasStringCopy(highName, thePrefs.wasHighName);
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PasStringCopy(highBanner, thePrefs.wasHighBanner);
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thePrefs.wasLeftMap = theGlider.leftKey;
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thePrefs.wasRightMap = theGlider.rightKey;
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thePrefs.wasBattMap = theGlider.battKey;
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thePrefs.wasBandMap = theGlider.bandKey;
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thePrefs.wasGPLeftMap = theGlider.gamepadLeftKey;
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thePrefs.wasGPRightMap = theGlider.gamepadRightKey;
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thePrefs.wasGPBattMap = theGlider.gamepadBattKey;
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thePrefs.wasGPBandMap = theGlider.gamepadBandKey;
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thePrefs.wasGPFlipMap = theGlider.gamepadFlipKey;
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thePrefs.wasGPFaceLeftMap = theGlider.gamepadFaceLeftKey;
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thePrefs.wasGPFaceRightMap = theGlider.gamepadFaceRightKey;
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#ifndef COMPILEDEMO
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#ifndef COMPILENOCP
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thePrefs.encrypted = encryptedNumber;
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thePrefs.fakeLong = Random();
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#endif // COMPILENOCP
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#endif // COMPILEDEMO
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thePrefs.wasVolume = isVolume;
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thePrefs.wasDepthPref = isDepthPref;
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thePrefs.wasMusicOn = isMusicOn;
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thePrefs.wasZooms = doZooms;
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thePrefs.wasQuickTrans = quickerTransitions;
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thePrefs.wasDoColorFade = isDoColorFade;
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thePrefs.wasIdleMusic = isPlayMusicIdle;
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thePrefs.wasGameMusic = isPlayMusicGame;
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thePrefs.wasHouseChecks = isHouseChecks;
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thePrefs.wasMaxFiles = willMaxFiles;
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thePrefs.wasEditH = isEditH;
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thePrefs.wasEditV = isEditV;
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thePrefs.wasMapH = isMapH;
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thePrefs.wasMapV = isMapV;
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thePrefs.wasMapWide = mapRoomsWide;
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thePrefs.wasMapHigh = mapRoomsHigh;
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thePrefs.wasToolsH = isToolsH;
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thePrefs.wasToolsV = isToolsV;
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thePrefs.isMapLeft = mapLeftRoom;
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thePrefs.isMapTop = mapTopRoom;
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thePrefs.wasFloor = wasFloor;
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thePrefs.wasSuite = wasSuite;
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thePrefs.wasLinkH = isLinkH;
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thePrefs.wasLinkV = isLinkV;
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thePrefs.wasCoordH = isCoordH;
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thePrefs.wasCoordV = isCoordV;
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thePrefs.smWarnings = numSMWarnings;
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thePrefs.wasAutoEdit = autoRoomEdit;
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thePrefs.wasMapOpen = isMapOpen;
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thePrefs.wasToolsOpen = isToolsOpen;
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thePrefs.wasCoordOpen = isCoordOpen;
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thePrefs.wasNumNeighbors = numNeighbors;
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thePrefs.wasToolGroup = toolMode;
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thePrefs.wasDoAutoDemo = doAutoDemo;
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thePrefs.wasEscPauseKey = isEscPauseKey;
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thePrefs.wasAutoScale = isAutoScale;
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thePrefs.wasUseICCProfile = isUseICCProfile;
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thePrefs.wasDoBackground = doBackground;
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thePrefs.wasPrettyMap = doPrettyMap;
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thePrefs.wasBitchDialogs = doBitchDialogs;
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THandle<void> modulePrefs;
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if (!SaveModulePrefs(globalModulePrefs, &modulePrefs) || !SavePrefs(&thePrefs, &modulePrefs, kPrefsVersion))
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SysBeep(1);
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modulePrefs.Dispose();
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UnivSetSoundVolume(wasVolume, thisMac.hasSM3);
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}
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//-------------------------------------------------------------- main
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// Here is main(). The first function called when Glider PRO comes up.
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int gpAppMain()
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{
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// long wasSeed;
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long theErr;
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PLError_t fileErr;
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Boolean whoCares, copyGood;
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PL_Init();
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ToolBoxInit();
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CheckOurEnvirons();
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InstallResolutionHandler();
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if (!thisMac.hasColor)
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RedAlert(kErrNeedColorQD);
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if (!thisMac.hasSystem7)
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RedAlert(kErrNeedSystem7);
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if (thisMac.numScreens == 0)
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RedAlert(kErrNeed16Or256Colors);
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// dataResFile = OpenResFile("\pMermaid");
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SetUpAppleEvents();
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LoadCursors();
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ReadInPrefs();
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SpinCursor(2); // Tick once to let the display driver flush any resolution changes from prefs
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FlushResolutionChange();
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#if defined COMPILEDEMO
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copyGood = true;
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#elif defined COMPILENOCP
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// didValidation = false;
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copyGood = true;
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#else
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didValidation = false;
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copyGood = ValidInstallation(true);
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if (!copyGood)
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encryptedNumber = 0L;
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else if (didValidation)
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WriteOutPrefs(); SpinCursor(3);
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#endif
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// if ((thisMac.numScreens > 1) && (isUseSecondScreen))
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// ReflectSecondMonitorEnvirons(false, true, true);
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HandleDepthSwitching();
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VariableInit(); SpinCursor(2);
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CheckMemorySize();
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GetExtraCursors(); SpinCursor(2);
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InitMarquee();
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CreatePointers(); SpinCursor(2);
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InitSrcRects();
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CreateOffscreens(); SpinCursor(2);
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OpenMainWindow();
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if (isDoColorFade)
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PortabilityLayer::WindowManager::GetInstance()->SetWindowDesaturation(mainWindow, 1.0);
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InitSound(); SpinCursor(2);
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InitMusic(); SpinCursor(2);
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BuildHouseList();
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if (OpenHouse())
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whoCares = ReadHouse();
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PlayPrioritySound(kBirdSound, kBirdPriority);
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DelayTicks(6);
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InitializeMenus(); InitCursor();
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#if BUILD_ARCADE_VERSION
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// HideMenuBarOld();
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#endif
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if (isDoColorFade)
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WashColorIn();
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UpdateMainWindow();
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while (!quitting) // this is the main loop
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HandleEvent();
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/*
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#if BUILD_ARCADE_VERSION
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ShowMenuBarOld();
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#endif
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*/
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KillMusic();
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KillSound();
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if (houseOpen)
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{
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if (!CloseHouse())
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{
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CloseHouseResFork();
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houseStream->Close();
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houseOpen = false;
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}
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}
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WriteOutPrefs();
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PL_DEAD(FlushEvents());
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// theErr = LoadScrap();
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return 0;
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}
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