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73 lines
3.4 KiB
Plaintext
73 lines
3.4 KiB
Plaintext
Aerofoil is a port of John Calhoun's Glider PRO
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It currently supports Windows and Android, and the code has been significantly
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rewritten to keep the OS-specific code to a minimum and isolated to a few
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specific projects.
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If you would like to help port Aerofoil to another system, please open an
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issue in the issue tracker with the platform that you're interested in
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porting to!
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Project structure:
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Core application binaries:
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- Aerofoil: Base application, loads drivers and the application.
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- AerofoilSDL: SDL version. This is not normally included with releases, its
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main purpose is to ease porting.
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- AerofoilAndroid: Android project.
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- GpApp: Glider PRO application DLL.
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- GpAudioDriver_XAudio2: XAudio2 audio driver.
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- GpDisplayDriver_D3D11: Direct3D 11 display driver.
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- GpInputDriver_XInput: XInput gamepad driver.
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- ReleasePackageInstaller: WiX project that builds the Windows Installer package.
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Building ReleasePackageInstaller will also automatically run all of the data
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import and packaging scripts. Doing a clean Rebuild on ReleasePackageInstaller
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should give you a complete game installation in the "ReleasePkg" directory.
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Libraries:
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- Common: Common core definitions used by all projects
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- GpCommon: Common types usable by any project.
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- GpShell: Static library containing platform-independent portion of the shell app.
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- MacRomanConversion: Small library that handles conversion between the Mac
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Roman character set and Unicode.
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- PortabilityLayer: A static library that supports interaction with various
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vintage Mac-specific formats and API calls, and provides a lot of
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intermediate functionality like drawing, UI, and resource management. Some
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parts are capable of running by themselves, others require the support of drivers.
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- ShaderSrc: HLSL shader source code.
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- WindowsUnicodeToolShim: A wrapper for some tools that provides a "main"-like
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entry point and some file functions in UTF-8 instead of UTF-16 for easier porting.
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Data:
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- ApplicationResourcePatches: Additions and modifications to the application
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resources from the base game data.
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- Documentation: Shippable documentation files.
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- GliderProData: Glider PRO assets.
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- Resources: Shippable resource files.
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Tools:
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- CompileShadersD3D11: Compiles D3D11 shaders into C++ files containing the
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compiled shader data.
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- EmitWiXVersion: Emits a WiX include file containing the build number. (Used
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to build the installer.)
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- FTagData: Copies a data-only file to a .gpd and creates a .gpf for it
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- MakeTimestamp: Tool that dumps the current time to a combined timestamp file.
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- MiniRez: Tool that converts a subset of text rez files into a resource file.
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- PictChecker: Test utility for validating the PICT loader.
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- bin2gp: Converts MacBinary to Aerofoil "triplet" (.gpr, .gpd, and .gpf files)
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- flattenmov: Merges a vintage format QuickTime movie with metadata in the
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resource fork and image data in the data fork into a combined .mov file.
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- gpr2gpa: Imports resources from a .gpr file into a .gpa resource archive.
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- hqx2bin: Converts BinHex to MacBinary.
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- hqx2gp: Converts BinHex to Aerofoil "triplet" format.
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- unpacktool: Tool that decompresses StuffIt and Compact Pro archives.
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Third-party:
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- FreeType: FreeType third-party library.
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- rapidjson: rapidjson third-party library.
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- stb: stb_image third-party library.
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- zlib: zlib third-party library. |