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Aerofoil/AerofoilSDL/ShaderCode/CopyQuadP.cpp
Madthijs bf1dad34c3 It's alive!!! 🦄
2021-04-13 17:18:54 +02:00

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#include "Functions.h"
#define GP_GL_SHADER_CODE_COPYQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
"varying vec4 texCoord;\n"\
"\n"\
"uniform vec4 dxdy_dimensions;\n"\
"\n"\
"void main()\n"\
"{\n"\
" gl_FragColor = vec4(LinearToSRGB(texture2D(surfaceTexture, texCoord.xy).rgb), 1.0);\n"\
"}\n"
namespace GpBinarizedShaders
{
//macos does not support precision in OpenGLES2
#ifdef __MACOS__
const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
#else
const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_MEDIUM_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
#endif
}