Files
Aerofoil/GpInputDriver_XInput/GpInputDriverXInput.cpp
2019-12-29 17:39:19 -05:00

184 lines
6.9 KiB
C++

#include "GpInputDriverXInput.h"
#include "GpVOSEvent.h"
#include "GpWindows.h"
#include "IGpVOSEventQueue.h"
#include <stdlib.h>
#include <new>
#pragma comment(lib, "xinput.lib")
void GpInputDriverXInput::ProcessInput()
{
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++)
{
XINPUT_STATE newState;
memset(&newState, 0, sizeof(newState));
DWORD result = XInputGetState(i, &newState);
if (result == ERROR_SUCCESS)
{
bool isNewState = false;
unsigned int playerNumber = 0;
if (m_xUserToPlayerNumber[i] < 0)
{
// Newly-connected player
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (!m_playerNumberIsConnected[i])
{
playerNumber = i;
break;
}
}
m_xUserToPlayerNumber[i] = playerNumber;
m_playerNumberIsConnected[playerNumber] = true;
isNewState = true;
}
else
{
playerNumber = m_xUserToPlayerNumber[i];
isNewState = (newState.dwPacketNumber != m_controllerStates[i].dwPacketNumber);
}
if (isNewState)
{
this->ProcessControllerStateChange(playerNumber, m_controllerStates[i], newState);
m_controllerStates[i] = newState;
}
}
else
{
if (m_xUserToPlayerNumber[i] >= 0)
{
// Was connected last frame, process as a blank state and then free the player slot
memset(&newState, 0, sizeof(newState));
const unsigned int playerNumber = m_xUserToPlayerNumber[i];
this->ProcessControllerStateChange(playerNumber, m_controllerStates[i], newState);
m_controllerStates[i] = newState;
m_playerNumberIsConnected[playerNumber] = false;
m_xUserToPlayerNumber[i] = -1;
}
}
}
}
void GpInputDriverXInput::Shutdown()
{
this->~GpInputDriverXInput();
free(this);
}
GpInputDriverXInput *GpInputDriverXInput::Create(const GpInputDriverProperties &props)
{
void *storage = malloc(sizeof(GpInputDriverXInput));
if (!storage)
return nullptr;
return new (storage) GpInputDriverXInput(props);
}
GpInputDriverXInput::GpInputDriverXInput(const GpInputDriverProperties &props)
: m_properties(props)
{
for (int i = 0; i < XUSER_MAX_COUNT; i++)
m_xUserToPlayerNumber[i] = -1;
memset(m_controllerStates, 0, sizeof(m_controllerStates));
memset(m_playerNumberIsConnected, 0, sizeof(m_playerNumberIsConnected));
}
GpInputDriverXInput::~GpInputDriverXInput()
{
}
void GpInputDriverXInput::ProcessControllerStateChange(unsigned int playerNumber, const XINPUT_STATE &prevState, const XINPUT_STATE &newState)
{
const XINPUT_GAMEPAD &prevGamepad = prevState.Gamepad;
const XINPUT_GAMEPAD &newGamepad = newState.Gamepad;
DWORD prevButtons = prevGamepad.wButtons;
DWORD newButtons = newGamepad.wButtons;
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_START, playerNumber, GpGamepadButtons::kMisc1);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_BACK, playerNumber, GpGamepadButtons::kMisc2);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_DPAD_UP, playerNumber, GpGamepadButtons::kDPadUp);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_DPAD_DOWN, playerNumber, GpGamepadButtons::kDPadDown);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_DPAD_LEFT, playerNumber, GpGamepadButtons::kDPadLeft);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_DPAD_RIGHT, playerNumber, GpGamepadButtons::kDPadRight);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_LEFT_THUMB, playerNumber, GpGamepadButtons::kLeftStick);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_RIGHT_THUMB, playerNumber, GpGamepadButtons::kRightStick);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_LEFT_SHOULDER, playerNumber, GpGamepadButtons::kLeftBumper);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_RIGHT_SHOULDER, playerNumber, GpGamepadButtons::kRightBumper);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_Y, playerNumber, GpGamepadButtons::kFaceUp);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_A, playerNumber, GpGamepadButtons::kFaceDown);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_X, playerNumber, GpGamepadButtons::kFaceLeft);
ProcessButtonStateChange(prevButtons, newButtons, XINPUT_GAMEPAD_B, playerNumber, GpGamepadButtons::kFaceRight);
ProcessAxisStateChange(ConvertTriggerValue(prevState.Gamepad.bLeftTrigger), ConvertTriggerValue(newState.Gamepad.bLeftTrigger), playerNumber, GpGamepadAxes::kLeftTrigger);
ProcessAxisStateChange(ConvertTriggerValue(prevState.Gamepad.bRightTrigger), ConvertTriggerValue(newState.Gamepad.bRightTrigger), playerNumber, GpGamepadAxes::kRightTrigger);
ProcessAxisStateChange(prevState.Gamepad.sThumbLX, newState.Gamepad.sThumbLX, playerNumber, GpGamepadAxes::kLeftStickX);
ProcessAxisStateChange(prevState.Gamepad.sThumbLY, newState.Gamepad.sThumbLY, playerNumber, GpGamepadAxes::kLeftStickY);
ProcessAxisStateChange(prevState.Gamepad.sThumbRX, newState.Gamepad.sThumbRX, playerNumber, GpGamepadAxes::kRightStickX);
ProcessAxisStateChange(prevState.Gamepad.sThumbRY, newState.Gamepad.sThumbRY, playerNumber, GpGamepadAxes::kRightStickY);
}
void GpInputDriverXInput::ProcessButtonStateChange(DWORD prevState, DWORD newState, DWORD deltaBit, unsigned int playerNum, GpGamepadButton_t gamepadButton)
{
DWORD deltaState = prevState ^ newState;
if ((deltaState & deltaBit) == 0)
return;
const GpKeyboardInputEventType_t eventType = ((prevState & deltaBit) == 0) ? GpKeyboardInputEventTypes::kDown : GpKeyboardInputEventTypes::kUp;
if (GpVOSEvent *evt = m_properties.m_eventQueue->QueueEvent())
{
evt->m_eventType = GpVOSEventTypes::kKeyboardInput;
evt->m_event.m_keyboardInputEvent.m_eventType = eventType;
evt->m_event.m_keyboardInputEvent.m_keyIDSubset = GpKeyIDSubsets::kGamepadButton;
evt->m_event.m_keyboardInputEvent.m_key.m_gamepadKey.m_button = gamepadButton;
evt->m_event.m_keyboardInputEvent.m_key.m_gamepadKey.m_player = playerNum;
}
}
int16_t GpInputDriverXInput::ConvertTriggerValue(uint8_t v)
{
return static_cast<int16_t>((v * 257) >> 1);
}
void GpInputDriverXInput::ProcessAxisStateChange(int16_t prevState, int16_t newState, unsigned int playerNum, GpGamepadAxis_t gamepadAxis)
{
if (prevState != newState)
{
if (prevState == -32768)
prevState = -32767;
if (newState == -32768)
newState = -32767;
if (GpVOSEvent *evt = m_properties.m_eventQueue->QueueEvent())
{
evt->m_eventType = GpVOSEventTypes::kGamepadInput;
evt->m_event.m_gamepadInputEvent.m_eventType = GpGamepadInputEventTypes::kAnalogAxisChanged;
evt->m_event.m_gamepadInputEvent.m_event.m_analogAxisEvent.m_axis = gamepadAxis;
evt->m_event.m_gamepadInputEvent.m_event.m_analogAxisEvent.m_state = newState;
evt->m_event.m_gamepadInputEvent.m_event.m_analogAxisEvent.m_player = playerNum;
}
}
}
extern "C" __declspec(dllexport) IGpInputDriver *GpDriver_CreateInputDriver_XInput(const GpInputDriverProperties &properties)
{
return GpInputDriverXInput::Create(properties);
}